skprtod914
Recruit
First off, I had a couple suggestions for things that could be changed in future updates of the games in the series. Namely, I thought the games could progress more quickly if there was a drag-and-drop method for moving units, And also a way to highlight all units in a certain command by double-clicking on that commander. Also, I thought it would be good if the "activate AI" command could be canceled but the turn still continue.
Finally, my question is, I was wondering if anyone could tell me here how many new scenarios were created for the update to Campaign Chancellorsville?
Finally, my question is, I was wondering if anyone could tell me here how many new scenarios were created for the update to Campaign Chancellorsville?