A117 Maggot HillThe big Nhpum Ga scenario sees the besieged Marauders defending the hilltops in the centre of the map, surrounded by Japanese attackers from two regiments. To win, the Japanese must take all 20 level 4 & 5 hill hexes in the U.S. set up area, provided the Americans don’t exit 20 CVP off the north edge. Given that the attackers have the option to enter from the east &/or west flanks of the playing area as well as set up in the north and south, and the number of covered approaches to the U.S. hilltops, the Marauders will be hard pressed to retain their hills. Consequently, the Americans choose to set up the majority of squads in the north, and plan to drive off board for the EVP’s, leaving the majority of their Heavy Weapons (81mm Mortars, 60 mm Light Mortars, & HMGs manned by crews and ½ squads) to delay the Japanese drive from the south.
The Japanese, setting up second, take advantage of the 10% HIP at start & hide 4 squad equivalents in the northern sector. The southern attack force has been split into four platoons to envelop the hills from all directions, with a flank platoon entering on Turn 1 (or after) from the west to either attack the U.S. held hill or reinforce the northern defence force.
Turn 1 –
In the pre-game bombardment of the U.S. set up area, the ‘immune’ hexes are on both sides of the American area (containing most of the Marauder units); then, a run of pin results segued into collapsing huts & breaking units, finishing in a boxcars roll on a LtMtr ½ squad: end result for the U.S. was fairly light damage, with one ½ squad & a HMG destroyed & 5 units broken. In the opening Japanese turn, the southern units slog forward through the jungle; a couple of northern LtMtr units head to the gully to take up firing positions. The flank reinforcements are kept off board.
In the U.S. turn, the southern Heavy Weapons fire at any available target in the jungle, sending one Japanese squad berserk; while in the north, most Marauder units strike northwards to take on the Japanese blocking force. Highlight: an American squad runs toward the northern trail to draw fire, they are hit by a K/2 in DefFirstFire, with the resulting ½ squad rolling snake eyes and turning fanatic; then later on in the DefFire Phase, Japanese fire gets another 2MC on the fanatic ½ squad and they roll snake eyes again to create a hero!
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