I see my hesitations are not only mine...
The two problems (or points of the rule) that are presented here are :
- Low Crawl may happen elsewhere than in Open Ground
- If there exists a building or woods within 6 MF (and the unit does not need to move towards a Known Enemy Unit, neither ADJACENT to one), the unit is under the obligation to reach it (EXC Low Crawl)... And this may incurr Interdiction.
Here are the rule points that lead me to believe the leader must surrender :
A 10.52 Low Crawl : Low Crawl is a rout of one Location which requires the entire MF allotment of the routing unit (but is still considered a form of Assault Movement should the routing unit enter a FFE Blast Area). A routing unit using Low Crawl cannot be Interdicted. Low Crawl cannot be used to enter Marsh or a Water Obstacle, or in any stream unless dry. Low Crawl cannot be used to exit an enemy-occupied Location [EXC: Night (E1.54)]. All other Rout provisions apply unchanged to Low Crawl, e.g., rout must still be towards the nearest woods/building Location within 6 MF.
A 10.51 Direction : A routing unit may never rout toward a Known armed enemy unit (even if that enemy unit is broken or disrupted), while in that enemy unit's LOS, in any way which decreases the range in hexes between the routing unit and the Known armed enemy unit [EXC: Passengers, D6.1]; nor may it move toward such an enemy unit after leaving its LOS during that RtPh; nor, if ADJACENT to a Known armed enemy unit, may it rout into another hex ADJACENT to that same enemy unit. A routing unit may never move ADJACENT to a Known enemy unit, unless in doing so it is leaving that enemy unit's Location. Otherwise, a routing unit may move toward an enemy unit.
Assuming it can abide by the previous requirements, a routing unit must move to the nearest (in MF calculated at the start of its RtPh) building or woods hex (even if overstacked) unless that route is through/into a known minefield or FFE, or is not traversable (e.g., through a Blaze, unbridged Water Obstacle, Cliff, etc.). As long as it reaches that hex during a single RtPh, it need not use the shortest route, but as long as it follows the shortest path in MF otherwise, it may enter a shellhole/entrenchment/pillbox to avoid Interdiction even if it can no longer reach that woods/building hex in a single RtPh. A routing unit can rout into/out of/within a known minefield or FFE at its option, but is not forced to do so merely to reach the closest woods/building hex. At the start of its RtPh, a routing unit must designate its destination and must attempt to reach it during that RtPh [EXC: if using Low Crawl]. If a newly-Known enemy unit prevents this, a new destination is re-figured from that point.
A 20.21 RtPh : Any broken Infantry unit during its RtPh that is both ADJACENT to Known, Good Order, armed enemy Infantry/Cavalry and unable to rout away from it or only able to rout while being subject to Interdiction or resorting to Low Crawl (regardless of how it actually routs or if the possible Interdictor is Known to it), will surrender to that enemy unit as its prisoner instead ...