Yes a Tank only scenario in ASL really sucks as the rules for ASL were intended to portray infantry combat primarily with vehicles as an adjunct supporting role. The vehicle rules are just too bare bones to offer a reasonable tank vs tank combat on their own but would be a good starting place should one consider designing a tank only game/scenario. [EX: A PSW 222 on the move is just as vulnerable as the slow moving FT-17 on the TH chances (perhaps tie the Case C & J modifiers to a % of MP allotment as opposed to a fixed MP expenditure).]. Also the range of combat result probabilities are just way too simplified leaving out things like turret jams, MA gun destruction by enemy fire, basic ammo load reduction, etc. Whereas the current AFV rules are good enough for our current ASL combined arms scenarios, they fall FAR short of an effective rule set to be utilized for an all armor engagement scenario (or at least anyone that makes a reasonable attempt to portray actual armored combat).Agree with Martin...love AFV, but don't necessarily like all AFV scenarios...the rules are complicated enough..
I think that you have overlooked this from C3.8-Counterattack at Sidi Bou Zid is the classic 'tank training" scenario. Give the new guy the Germans and the grog the Sherman tanks. This scenario has it all - black v red TH, L guns, vehicle dust (even though Dust does not exist the conditions are dry so light dust "can" occur as per F11.71), large target modifiers, Smoke Dischargers and the like.
The German roll on the map into HD positions and begin banging away. They don't need to worry about multiple hits if HD as any doubles on the TH DR will hit the hillock. If the Shermans get too close the Pz IIIs can go for DI but a turret hit shock/kill is arguable a better odds shot
Played this one 12 times back in the day and we never could get a US win.
And there is even a Q&A to confirm that...Rule C3.8 does not contain any exceptions for HD targets. To hit a HD target the coloured die must be lower than the white die. This makes multiple hits impossible whether the target is behind a hillock, wall or HD due to height advantage. Only a CH is considered to hit the turret/upper hull of a HD target on doubles.