Having seen Gerry's game against Dave Mareske (question - does the pronunciation end in "skee" or "sk"? My guess is the former while Dave R uses the latter), I fired off a rant to Dave and Martin about how moving the SPW 250/9 up to 3G3 (as shown below) is pert-near a scenario breaker, as far as I could tell. Assuming it can dodge a BAZ shot to get there (pretty good odds, given the moving small target with +1 LV hindrance), the SPW can get there on German turn 2, at which point they have all game to shower the victory hex with 9 FP, and there's hardly a thing the US can do about it. Maybe fire back with the 9-2 and a squad/MMG once they found some cover, but that'd be a 6+1 shot vs a ML8 CE crew, which isn't all that good, given the importance of keeping the VC hex and its environs clear of enemy fire. If you don't manage to dig a foxhole in the VC hex, good luck.
It was an excellent move and my own DRs with MCs and CCs didn't help my cause (avg Rally 8.64 by turn 4, MC avg 8.15, no inf smoke). The best counter, besides a HS with a Baz on the right to deter the move, is to tuck the US troops out of the way in the area of the VC hex or shift some US infantry to O5 area to block a flanking ht and S/HS w/ SMC.
This was a very interesting format for a video - lots of quick replays of the same scenario really show how different strategies work - though the dice gods can always ruin a perfect plan at their whim...
This war film tells about the feat of Soviet women-pilots, who during the WWII, mostly at night, bombed the positions of German-fascist troops and enemy communications. The Germans were horrified at the sudden appearance of Soviet light U-2 airplanes at night, and they began calling them