Very apropos topic coming on the heels of my narrow defeat in BoF 16 and today's "never-ending-scenario" in VotG CG IV. I learned long ago that I can lose to less experienced players or that an apparent win can turn suddenly bad with a DR or two at the wrong time. These days I just shrug, smile and move on to the next game.
Like Martin, I enjoy the additional options of experiencing a battle by playing a squad bleeder scenario. Instead of one fixed scenario describing a battle, a squad bleeder can allow players to try out different but similar terrain, different orders of battles and multiple options on how to gain a victory. The replay ability is also significantly higher than the majority of the standard scenario formats. I would play any of the squad bleeder scenarios from either side.
As always, Martin was very gracious in his comments regarding our game. From my perspective I did not see any egregious errors, just very bad luck, to which I contributed timely low DRs to help prevent a recovery. One of his tanks bogged/mired/immob., two more malfunctioned their guns on their first shots, two more ran out of AP almost immediately. For my part I had a an 81* mortar that wouldn't run out of smoke, managed to retain ROF enough to do damage and immob'd another Pz IV. Martin's last shot at recovery came when he managed to get two squads into CC with two of my tanks. Had they both managed a kill that's 12 more CVP for his pool. They both failed and my tank's return attacks managed to CR those squads.
The last CC DRs were salt-in-wound actions that made me cringe from more than 7000 km away.