daveramsey
Elder Member
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The consensus amongst some of those who lost was that the scenarios they lost were unbalanced. I think Desperate Bridgehead went 7:2 during the tournament in favour of the Germans. I played it four times prior to the tournament with 3 Russian wins. So, 8:5. Two results on ROAR and two results on the scenario archive with two wins each side make it probably 10:7 in favour of the Germans (ish....). Gotta bear in mind that objectiveness on balance is a very rare thing post-losing a game. Most people are not immune to this bias. The year before I recall one player absolutely slating a scenario's balance....the end split being 5:4. Go figure.With regards to those 10 new OtO scenarios two were played at last years Bounding Fire tourny. You two were not there - the consensus was that they were both very unbalanced.
Many thanks for another episode - these beat anything on TV at the moment
You've gotta forgive me. My memory is of me spending 15 minutes explaining that it's a massive scenario, but that I'd played it four times in under 6 hours each, that I'm not a particularly fast player, that you have to shift gears, that people should play it in the spirit of 'throwing the counters down' 'moving quickly' 'not over-analysing' etc. etc. It was almost Pattonesque in it's delivery..Martin, that was my memory of attendees reaction to those scenarios. I did not talk to all the attendees.
Does the tank even need to enter the building to force the upstairs broken unit to rout? Would the tank in bypass do the same thing?If he had driven the ISU122 into Z8 and survived (or cellared and got a crew) then the guys upstairs would have been forced to rout and thus die for FTR.
To be fair, ("my") Martin has previously said that Desperate Bridgehead was on his list of all time favourite scenarios - I've not played any of them yet but I'm keen to check that one out in particular.With regards to those 10 new OtO scenarios two were played at last years Bounding Fire tourny. You two were not there - the consensus was that they were both very unbalanced.
Martin - you guys (all the tournament organisers) will never get enough thanks for the effort you all put into running these things. If the worst that happens is that a scenario doesn't go down as well as it was hoped, it's not been a bad day. You can please some of the people, some of the time and all that..You've gotta forgive me. (...)
Meh.
I thought Schmidt’s Roadblock was fairly balanced. I played Matt Ellis in this one at last year’s tourney as the Germans and went down to the last turn, in fact last CC phase and lost. Matt used the flanks to good effect.The consensus amongst some of those who lost was that the scenarios they lost were unbalanced. I think Desperate Bridgehead went 7:2 during the tournament in favour of the Germans. I played it four times prior to the tournament with 3 Russian wins. So, 8:5. Two results on ROAR and two results on the scenario archive with two wins each side make it probably 10:7 in favour of the Germans (ish....). Gotta bear in mind that objectiveness on balance is a very rare thing post-losing a game. Most people are not immune to this bias. The year before I recall one player absolutely slating a scenario's balance....the end split being 5:4. Go figure.
In terms of Schmidt's Roadblock I didn't speak to a single person who used a Russian Human Wave in turn 1 as a means of getting forward. Nor of a single person who even considered the thought of using Russian tanks to outflank the German tanks via the very soft flank where the woods line was... (ie. crashing through the woods to take the Stugs to the sides). It's not Bounding Fire Publications' fault if people don't use the tools in their bag when playing the game. Six Russian tanks versus three Stugs...head on attack. Likely to be only one winner. I'd always be looking for ways around those odds and a head on attack wouldn't be my solution.
You're entitled to an opinion but I'd take slight exception to the idea that there was "a consensus". And I don't think you can judge balance in a scenario if the attacking side tackle a particular scenario in completely the wrong manner. And taking into account my own personal failings of which this is one, no-one should ever comment on a scenario's balance when they've just lost that scenario. It's fatal to an objective opinion. I'm admitting that the phrase "unbalanced dog" is very rarely far from my lips when I've just been whipped in a particular scenario.
Some players with tanks treat a woods area like the solid white line down the middle of the road over the Snake Pass.I thought Schmidt’s Roadblock was fairly balanced. I played Matt Ellis in this one at last year’s tourney as the Germans and went down to the last turn, in fact last CC phase and lost. Matt used the flanks to good effect.
I'd love to. But I played those two scenarios 9 times in total as part of my pre-tournament 'work' and am now into the playtesting cycle for the scenarios for this years tournament so I just don't have the time.Martin, that was my memory of attendees reaction to those scenarios. I did not talk to all the attendees.
Why not play Dave as the Russians in that big scenario and the Russians again in Schmidt's Roadblock and show how it should be done?
Dave appears to welcome suggestions for future episodes so over to you Dave
Mayers,You've gotta forgive me. My memory is of me spending 15 minutes explaining that it's a massive scenario, but that I'd played it four times in under 6 hours each, that I'm not a particularly fast player, that you have to shift gears, that people should play it in the spirit of 'throwing the counters down' 'moving quickly' 'not over-analysing' etc. etc. It was almost Pattonesque in it's delivery..
Then half the room pissing and whining about the length of the scenario when they turned the card over (at which point Simon looked to me and muttered "you were wasting your time"), then taking 3 hours for each player turn before calling it a day after two full turns, played over the space of 8 hours, because "it's too long". Then of course pronouncing it "unbalanced"
Meh.
Martin I was playing Ian Morris with him as the Russians on that one.Let me return serve at you. How did you tackle Schmidt's Roadblock as the Russians (assume you were the Russian side) ?
You played the Toby Big Ju Ju.Martin I was playing Ian Morris with him as the Russians on that one.
Ian's sniper went active and at one point the only unbroken infantry I had on the board was one squad with an MMG and two officers who were trying to rally everyone. Amazingly I survived, did the old trick of deploying everyone I could, and in the last turn I had more unbroken infantry units on the board than Ian - he conceded. There was no way he could clear them all.
I remember Toby's comment on that one being there was too much ground for the Russians to cover in the time given. He also thought being able to dig the tanks in was a big advantage. Ian left some feedback on the forms that you provided and I think he agreed with Toby's analysis.
If you have a way to improve on the tourny playings I would certainly view that episode. Mind you I watch them all anyway?
Looking forward to Bounding Fire.
A cunning plan......but the bog rolls? I do that and the first tank in tends to end up with a black counter on it?Joking apart I play tested this with Martin Barker if I recall correctly. And when my three T34s crashed through the woods and took his Stug's from the sides I think he said "digging them in is a bit of a trap". But what do I know about attacking 3 dug in Stugs with 6 Russian tanks, three with crap guns. Meh
Take a look at the map. A number of places from memory with a single woods hex. Bog in that woods hex, flanking a Stug which cannot turn. You need never move again to win the scenario. Digging the Stugs in = Trap.A cunning plan......but the bog rolls? I do that and the first tank in tends to end up with a black counter on it?
By the way....move adjacent to woods....then next turn move in using ALL MP. The bog modifier is +1 as opposed to +5 if you use half movement. Just saying.A cunning plan......but the bog rolls? I do that and the first tank in tends to end up with a black counter on it?
Being less of a player than Toby I did not dig mine in....................
Thanks Martin - tips I shall rememberBy the way....move adjacent to woods....then next turn move in using ALL MP. The bog modifier is +1 as opposed to +5 if you use half movement. Just saying.
Joe’s view of the scenario may have been coloured by my reaction to it, since I moaned like buggery all the way through it. Could the Stugs set up HIP if they were in woods ? Whatever, I recall my feedback was to make the last two hexrows unplayable, to get rid of some Stug hiding places. Would be interested to know if that made it into the final scenario. Did Matt get the only Russian win in that round ?Martin I was playing Ian Morris with him as the Russians on that one.
Ian's sniper went active and at one point the only unbroken infantry I had on the board was one squad with an MMG and two officers who were trying to rally everyone. Amazingly I survived, did the old trick of deploying everyone I could, and in the last turn I had more unbroken infantry units on the board than Ian - he conceded. There was no way he could clear them all.
I remember Toby's comment on that one being there was too much ground for the Russians to cover in the time given. He also thought being able to dig the tanks in was a big advantage. Ian left some feedback on the forms that you provided and I think he agreed with Toby's analysis.
If you have a way to improve on the tourny playings I would certainly view that episode. Mind you I watch them all anyway?
Looking forward to Bounding Fire.