cool, that should work, thanks againDoes anyone have a few dedicated 3 player game titles, for a gameday? Thanks in advance.
<shrug>. Dogs of War can be a fun scenario with the right mix of folks. Especially fun with three folks that have..... common history......Do not play Dogs of War, the other three recommended by Steve are superior.
Agree. But I’ll never forget playing against Nelson (SS) and Ken (Vaslovs boys). Nelson wiped us off the map. SS with ELR of zero and they never broke. 4 MCs, 3MCs. It did not matter. Every fire attack he made was brutally successful. I’ve never seen a dice run like that since. We played it when it was first published.Do not play Dogs of War, the other three recommended by Steve are superior.
Dogs of War is a ground breaking good scenario. The other 3 player scenarios are just better. That's not a dig on DoW, but rather a recognition that time has passed it by....<shrug>. Dogs of War can be a fun scenario with the right mix of folks. Especially fun with three folks that have..... common history......
It that your opinion because it is not especially balanced, or because the scenario is inherently less interesting than the others? Would touching up the balance change your conclusion?Dogs of War is a ground breaking good scenario. The other 3 player scenarios are just better. That's not a dig on DoW, but rather a recognition that time has passed it by...
The balance may be okay. Not 100% sure on this front. I think there are a couple of issues with the design. I don't think it is very fun to play the Partisan side. You are packed into one big building and trying to not die. The SS and Axis Minor sides are much more entertaining to play. Somewhat related is the lack of movement. ASL is a game of movement. Even the SS and Axis Minor sides don't have much room for maneuver...It that your opinion because it is not especially balanced, or because the scenario is inherently less interesting than the others? Would touching up the balance change your conclusion?
JR
Indeed, the Partisan player sometimes has the 'least' to do, and is holding on for dear life, though if one is into mind games, it's often fun to get your tormentors (the SS & ROA) to turn on each other...kind of like being Curly, when he gets Larry & Moe smacking each other around.The balance may be okay. Not 100% sure on this front. I think there are a couple of issues with the design. I don't think it is very fun to play the Partisan side. You are packed into one big building and trying to not die. The SS and Axis Minor sides are much more entertaining to play. Somewhat related is the lack of movement. ASL is a game of movement. Even the SS and Axis Minor sides don't have much room for maneuver...
Steve
Agreed. Some of the recent 3 player offerings play better with all 3 players having room for meaningful maneuver.....which DoW does lack.Dogs of War is a ground breaking good scenario. The other 3 player scenarios are just better. That's not a dig on DoW, but rather a recognition that time has passed it by....
Steve
I think (and Steve seems to agree) that one of the 3 players (Partisan) really does not have much room for meaningful maneuver. Between equal opponents, this is a drawback. When there is inbalance in the skill levels of the players, it is a feature.It that your opinion because it is not especially balanced, or because the scenario is inherently less interesting than the others? Would touching up the balance change your conclusion?
JR
"To The Last Man". A great 3 player offering as I think the balance does shift between one Russian and two Russian players.I There's also a Deluxe (The Last Battle?) that has two Russkie forces entering on opposite sides, going up against a German defender...
I will change it on ASL Scenario Archive. Whoever put the scenario up there put (2 player) in the title itself.Another 3-player
RPT110 Theirs Not To Reason Why
Features Germans and Hungarians against Russians. Although Germans and Hungarians are somewhat cooperative, only one axis force can win (assuming the Russians don't win). Each side has interesting toys:
Hungarians = A HMG, 2 ordnance and a 10-2 leader
Germans = FT, DCs and a StuG
Russians = Wire, mines, 2x light tanks, and "a finger of God" 1-hex radius 300+mm OBA
** Full disclosure - I am the designer