I had the northern force for Blue and after about 20 minutes one
element of the recon force.
Good CPX overall with minimal technical difficulties.
Jeff and I did pretty much zero planning and it turned out well for us
:>) Map distance didn't hurt us though.
For myself I managed to bunch things up pretty good for the road march. The rapid pace of the turns makes managing the size forces that we
had a bit much but it works. Puts a lot of pressure on you which I'd
complain but then I'm not being shot at in real life and having folks
under me die by my commands so I think the blood pressure increase is a
good simulation of reality as its going to get sitting at my desk.
Entering the town was really not a problem. The German side could have
made it a lot harder with their placement of AT ditches and minefield.
I had a moment of panic when I saw I had mine plows until the
ditches and minefields came into view. If they had cut the road with out
leaving the gaps it would have even us out time wise and helped them out a
whole lot.
WWII infantry are not a hardy bunch as they don't have AT weapons so
once we got into the city we really just rolled right over them killing
them off in short order. Once in town we just got into position and
waited on the Germans to come to us. That was the time that I had to bail
out on the game for real life. I was worried the German force would
force us out.
Due to the slow biped speed of the infantry I drove them in close to
the town and fortunately didn't suffer catastrophic losses as a result.
I'd like to see a WWII scenerio sometime with a infantry focus and
longer turns say 3-4 minutes to see how it works out. I've heard they've
used longer game turns at the school house.
Overall as I said earlier it was a lot of fun. Motivates me to spend
some time finishing another map so I can host some more WWII games.
Maybe give Wake Island another go this winter sometime too.
element of the recon force.
Good CPX overall with minimal technical difficulties.
Jeff and I did pretty much zero planning and it turned out well for us
:>) Map distance didn't hurt us though.
For myself I managed to bunch things up pretty good for the road march. The rapid pace of the turns makes managing the size forces that we
had a bit much but it works. Puts a lot of pressure on you which I'd
complain but then I'm not being shot at in real life and having folks
under me die by my commands so I think the blood pressure increase is a
good simulation of reality as its going to get sitting at my desk.
Entering the town was really not a problem. The German side could have
made it a lot harder with their placement of AT ditches and minefield.
I had a moment of panic when I saw I had mine plows until the
ditches and minefields came into view. If they had cut the road with out
leaving the gaps it would have even us out time wise and helped them out a
whole lot.
WWII infantry are not a hardy bunch as they don't have AT weapons so
once we got into the city we really just rolled right over them killing
them off in short order. Once in town we just got into position and
waited on the Germans to come to us. That was the time that I had to bail
out on the game for real life. I was worried the German force would
force us out.
Due to the slow biped speed of the infantry I drove them in close to
the town and fortunately didn't suffer catastrophic losses as a result.
I'd like to see a WWII scenerio sometime with a infantry focus and
longer turns say 3-4 minutes to see how it works out. I've heard they've
used longer game turns at the school house.
Overall as I said earlier it was a lot of fun. Motivates me to spend
some time finishing another map so I can host some more WWII games.
Maybe give Wake Island another go this winter sometime too.