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We never intended to support the previous v1.x beyond any immediate, short term technical problems caused by changes in OSes or what not. Provided they could be reasonably addressed. I had also hoped we could back a few of the v2.0 fixes as a one time "gift" to the v1.x crowd. But it didn't turn out that way for two reasons:
1. Pretty much all players who are still interested in playing have upgraded.
2. The fixes were not easily backed into the old v1.x code base.
It is simply not worth our limited time and resources to fix things for a handful of people that haven't upgraded but still play CMBN. If they REALLY like playing the game and REALLY want the fixes then why haven't they upgraded? Further, why should the vast and overwhelming majority of paying customers have their game experience harmed by us being distracted supporting a handful of people who are no longer paying customers?
Sure, in a perfect world we'd continue to patch older games to fix bugs. But we all live in the real world and that's just not practical to do. So we patch the games until they are stable and playable. No game, no piece of software, is ever bug free and perfect. At some point we have to declare our past games "good enough" and move on.
Steve