Rule_303
Member
From the Metacritic thread over at BFC, which has touched a few raw nerves....
Quote:
[REDWOLF] The UI is too difficult to criticize in specifics, especially when the problem is a lack of information about what's going on when your own knowledge of the game isn't sufficient to have an idea.
[BATTLEFRONT] Putting aside that most of the criticisms on that site were coming from people who don't fit this description, you're still inventing your own narrative. When I see people have problems with UI they are very clear about it. "this game is stupid! My units don't go where I tell them too! I right click on a unit and I don't get orders! There's too much going on and I don't have a clue how to control it." I should know because I've read plenty of comments like that since before Battlefront was even a thought.
Steve
Seems we're just 'a few cranks and haters' over here, stuck in the past or something, but at any rate not worth listening to. But I'm trying hard to understan Steve's POV since that's the only one that matters ATEOTD. So Redwolf claims the UI creates a needless barrier to entry for many demo players who are smart enough to get that CM2 isn't a shooter and are cool with that, but give up after struggling with the interface.
Steve claims these people are mostly short attention span types who wouldn't like the game anyway, so theres low ROI in spending Charles' limited bandwidth catering to them. Better business to focus on cranking out more and more content now that the engine is 'mature' (his word). Logic seems to be that the kind of smart tactical gamer BFC seeks will climb the learning curve and forgive other remaining flaws just to get this content. And the haters gonna hate, there's no pleasing them, so they can bug off.
Quote:
[REDWOLF] The UI is too difficult to criticize in specifics, especially when the problem is a lack of information about what's going on when your own knowledge of the game isn't sufficient to have an idea.
[BATTLEFRONT] Putting aside that most of the criticisms on that site were coming from people who don't fit this description, you're still inventing your own narrative. When I see people have problems with UI they are very clear about it. "this game is stupid! My units don't go where I tell them too! I right click on a unit and I don't get orders! There's too much going on and I don't have a clue how to control it." I should know because I've read plenty of comments like that since before Battlefront was even a thought.
Steve
Seems we're just 'a few cranks and haters' over here, stuck in the past or something, but at any rate not worth listening to. But I'm trying hard to understan Steve's POV since that's the only one that matters ATEOTD. So Redwolf claims the UI creates a needless barrier to entry for many demo players who are smart enough to get that CM2 isn't a shooter and are cool with that, but give up after struggling with the interface.
Steve claims these people are mostly short attention span types who wouldn't like the game anyway, so theres low ROI in spending Charles' limited bandwidth catering to them. Better business to focus on cranking out more and more content now that the engine is 'mature' (his word). Logic seems to be that the kind of smart tactical gamer BFC seeks will climb the learning curve and forgive other remaining flaws just to get this content. And the haters gonna hate, there's no pleasing them, so they can bug off.
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