An AAR with a tactics question. We played 141 Action at Balberkamp in the BASLO 2020 (Bodø, Norway) tournament this weekend. The Germans need to clear a way across 5 geoboards to win, initially meeting 12 Norwegian squads but with substantial reinforcements on both sides (British in the Allied' case) entering randomly.
Both sides' reinforcements arrived in subsequent half-turns (turn 4-5) and the scenario developed into two simultaneous scenarios, where the Germans could reinforce the fight against the British with whatever could be spared from decimating the Norwegians.
In the last rounds, 3-4 squads had control over the remaining Norwegians in the village on board 3, while large number of German squads controlled the board 2 pass and hunted down British units trying to block the 3 roads on board 6 running off the North edge and making some other blocking attempts.
In the end game (last half turn), the Panzer I with malfed CMG (MA) has stopped in hex J1 where a British 8-1 (wrong in the picture) is holding. A German 9-1/467 has moved up to hex J2 but didn't do damage in the AFPh. The British needs to have one good order unit on/adjacent-to the road to win, and this is the only unit left. What are the choices for the Advance Phase and CC phases, and what are the odds of winning for the Germans?
Both sides' reinforcements arrived in subsequent half-turns (turn 4-5) and the scenario developed into two simultaneous scenarios, where the Germans could reinforce the fight against the British with whatever could be spared from decimating the Norwegians.
In the last rounds, 3-4 squads had control over the remaining Norwegians in the village on board 3, while large number of German squads controlled the board 2 pass and hunted down British units trying to block the 3 roads on board 6 running off the North edge and making some other blocking attempts.
In the end game (last half turn), the Panzer I with malfed CMG (MA) has stopped in hex J1 where a British 8-1 (wrong in the picture) is holding. A German 9-1/467 has moved up to hex J2 but didn't do damage in the AFPh. The British needs to have one good order unit on/adjacent-to the road to win, and this is the only unit left. What are the choices for the Advance Phase and CC phases, and what are the odds of winning for the Germans?
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