Crews are always very useful because of their self-rally capability. They can fully man a SW and thus in combination with self-rally capability can build a little independent "strongpoint" or "flank-attack" by itself that typically will tie down more enemy units & firepower than it has itself.So you lost an AFV and the 1-2-7 crew survives what would you do? Strategy, comments etc. Personally i like to use them for prisoner swaps freeing up other units what do you do?
That would be a typical use indeed.Crews can also lug stuff around, having the same portage capability as any MMC.
von Marwitz
They can also cut off rout paths. Especially useful if they have survived behind enemy lines. This was mentioned in the How to use AFVs better thread. Nice thread! I quite like these threads that explore how to get the most use from a unit.Crews are always very useful because of their self-rally capability. They can fully man a SW and thus in combination with self-rally capability can build a little independent "strongpoint" or "flank-attack" by itself that typically will tie down more enemy units & firepower than it has itself.
Crews can also lug stuff around, having the same portage capability as any MMC.
von Marwitz
I would hope they update the rules and have them under recall, AFV crews were way too valuable to waste on suicide missions like we all do on the ASL gameboards. Allow the Japanese (maybe also the Russians) to stay on board & act as infantry, The rest should be heading toward a friendly board edge unless the tank is still functional, then can try to re-man it.So you lost an AFV and the 1-2-7 crew survives what would you do? Strategy, comments etc. Personally i like to use them for prisoner swaps freeing up other units what do you do?
That does seem like the historically correct course to take. Situationally dependent though like a lot of instances in ASL.I would hope they update the rules and have them under recall, AFV crews were way too valuable to waste on suicide missions like we all do on the ASL gameboards. Allow the Japanese (maybe also the Russians) to stay on board & act as infantry, The rest should be heading toward a friendly board edge unless the tank is still functional, then can try to re-man it.
Just my $.02 cents, seen way too much nonsense with AFV crews go on over time, Vic.
Also German AFV crews should either have no PF capability or can roll just once to see if they either brought or found one, but seeing a Panzer crew take out a couple enemy AFVs with PF just made me crazy, they might have one but multiples? Unlikely and very gamy stuff for sure, Vic.That does seem like the historically correct course to take. Situationally dependent though like a lot of instances in ASL.
A fine use of the pennies.I would hope they update the rules and have them under recall, AFV crews were way too valuable to waste on suicide missions like we all do on the ASL gameboards. Allow the Japanese (maybe also the Russians) to stay on board & act as infantry, The rest should be heading toward a friendly board edge unless the tank is still functional, then can try to re-man it.
Just my $.02 cents, seen way too much nonsense with AFV crews go on over time, Vic.
I would suggest for a general rule a 4TC if the crew's vehicle was eliminated, a TC if it was immobilized (there should be somewhat limited interest in re-entering a vehicle that is immobile). The morale level of any armor leader would not apply to these TC. The crew is under recall upon failure. Maybe special exceptions or a drm for specific nationalities and/or special circumstances.I would hope they update the rules and have them under recall, AFV crews were way too valuable to waste on suicide missions like we all do on the ASL gameboards. Allow the Japanese (maybe also the Russians) to stay on board & act as infantry, The rest should be heading toward a friendly board edge unless the tank is still functional, then can try to re-man it.
Just my $.02 cents, seen way too much nonsense with AFV crews go on over time, Vic.
DC delivery is a little less dangerous use of them as they still must pay the unqualified use penalty as they are not "Elite" personnel (even if they recently U.A.ed an AFV and/or were considered SS).I love the (totally ridiculous) use of PF's by AFV crews. They are also good as prisoner guards and DC delivery boys.
I hear you Paul & am sure there were incidents where they acted as infantry but much of what happens with them is just gamy nonsense that should not even happen, very ahistorical. But it is just a game & if the rules allow... Fix the damn rules, Vic.I love the (totally ridiculous) use of PF's by AFV crews. They are also good as prisoner guards and DC delivery boys.
I’m with Paul. I love using crews as new infantry with all their various uses. Many other gamey rules we have that need to be fixed first; like Making it mandatory to try and fix your vehicles broken MA.I love the (totally ridiculous) use of PF's by AFV crews. They are also good as prisoner guards and DC delivery boys.
Isn't it strange that you run out of ammo and have to leave the battlefield, but you break your tank and hang around to fight?I would hope they update the rules and have them under recall, AFV crews were way too valuable to waste on suicide missions like we all do on the ASL gameboards. Allow the Japanese (maybe also the Russians) to stay on board & act as infantry, The rest should be heading toward a friendly board edge unless the tank is still functional, then can try to re-man it.
Just my $.02 cents, seen way too much nonsense with AFV crews go on over time, Vic.