smoke

  1. von Marwitz

    SMOKE and Drifting SMOKE Height issues

    This goes out to the hive-mind: Trying to wrap my head around the specifics of SMOKE and Drifting SMOKE in Hills, for which exist a couple of Q&A. Based on one of them, I will pose some questions to check my understanding. Whenever the questions are resolved, I will edit my original post to...
  2. James Taylor

    Mud & Smoke?

    So.... I have always played that when E3.6 Mud is in effect there can be no ordnance SMOKE.... but was reviewing the rules today and was wondering if maybe I had missed a bit of subtlety in this rule. A24.6 WEATHER: SMOKE has no effect where vision is already Hindered by fog (E3.31). SMOKE is...
  3. JOKippe

    Rules Reference for Smoke Affecting Entire Hex?

    Ran into this situation last night, and I couldn't find the rule to support my argument. My Stug fires smoke at concealed units in Level 1 of a building from 4 hexes away...no LOS to his concealed units at Level 0. I score a hit on this upper level, and I'm sure that the smoke not only fills...
  4. SonOfTheNorth

    Bypassing Resid & a few odd questions

    My buddies and I need a bit of clarification of some things that for whatever reason are not obvious to us from the rulebook: 1) When using Bypass to skirt a building, and there is resid in the hex that shares the hex-side you're walking, do you take the resid? (We think yes, because Resid...
  5. W

    VotG1 & CGs - Ferry Landing Interdiction and Smoke/FFE Hindrance

    I've just sent the following message off to Tom Morin. I'll post the reply to the Q&A sticky once I have received it. --------- Tom, I’ve tried searching/perusing the Gamesquad site for an answer with no luck, so I’m going straight to you. We’re nearing the end of our First Bid playing, and...
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