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  1. Shmitty008

    CC and interdiction

    A berserk unit charges into a hex and enters close combat with a half squad. During the rout phase, an enemy unit routs in open ground in range of the berserk unit. Can the 'zerker interdict assuming they are still in CC?
  2. Shmitty008

    1/2 FP in Close Combat

    A pinned vehicular crew gets attacked in close combat. Does the fact that it only has 1/2 FP negate its attack for having less than 1FP or does it effectively double the attacker's FP as far as CC odds are concerned (i.e. if attacked by a 4-6-7, the crew's attack odds would be 1:8)?
  3. Shmitty008

    Berzerk Target question

    Is an abandoned, immobilized enemy AFV an eligible target for a berzerk charge?
  4. Shmitty008

    concealed AM out of foxhole in woods

    A concealed unit wishes to AM out of a foxhole (which is in some woods and in the LOS of a GO enemy) and into an OG hex in the LOS of a GO enemy. The first MF will be out of the foxhole while still in the woods. Is concealment lost with this MF, or will concealment be retained until it enters...
  5. Shmitty008

    RFP and TH DR

    A mg fires on an AFV using the VTT. The shot misses. Should there be residual FP in the target hex? A8.2 indicates that it might be so, but if there is no TK DR, there doesn't appear to be.
  6. Shmitty008

    Multiple TCA changes in the same phase

    A turreted AFV changes it's TCA one hexspine to fire during the Defensive Fire Phase, retains rate, then changes back to the original TCA for an additional shot. C5.1 states that the AFV would ". . . incur a +1DRM penalty for each hexspine adjustment of their TCA during that fire phase."...
  7. Shmitty008

    CH vs Bunker

    Hi, There's a bunker (pillbox + trench in one hex) that receives a CH from a 50mm mortar. Unpossessed in the trench is a MMG, in the pillbox is a squad with a HMG and a leader. A couple of questions here: 1) Could the Random Selection roll possibly select the MMG as a target of the Critical...
  8. Shmitty008

    SMC manning a MG. ROF verification

    Hi, Just making sure I've got this right. A lone SMC manning a machine gun suffers no ROF penalty for that MG. Is this a correct statement? Thanks. Jake
  9. Shmitty008

    Mud and Open ground

    I'm reasonably sure this has been addressed somewhere (maybe in the RB, maybe here, IDK) - does an infantry unit entering a paved road hex via a non road hexside during mud EC pay 1 or 1.5 MF? Thanks Jake
  10. Shmitty008

    DFF, Shock, and SFF

    An AFV moves into a hex containing a squad and an HMG. From outside the hex, an ATG fires and shocks the AFV. Would the squad/HMG be able to fire outside the hex during DFF? How about SFF? Jake
  11. Shmitty008

    Direct Hit and Emplacement

    An AFV scores an ATT hit vs an AT gun in a trench. The IFT roll is a 1,1, resulting in an original KIA result, but a 2MC if the trench DRM is applied. Does the original 1,1 count as a C11.4 direct hit thereby eliminating the gun? Would it be different if the gun was emplaced rather than...
  12. Shmitty008

    Support weapons and Defensive fire

    A squad fires a Panzerfaust at a passing AFV. Later in the phase they fire a MG at some passing infantry. Is the squad marked with a first fire or final fire counter? Is the MG marked with a first fire or final fire counter? Probably a simple question, I'm just not finding an answer at the...
  13. Shmitty008

    Another prisoner in CC question

    A HS guarding a SMC prisoner advances into CC against another HS. A melee results. In the next CC phase, how should the attacks be made? A) Prisoner SMC attacks Guard alone, and if the guard survives they get to announce an attack against either the prisoner or the enemy HS, then both attacks...
  14. Shmitty008

    When do burning wreck hinderances take effect?

    I know that a non-burning wreck isn't a hinderance until after the AFPh - does the same apply for the smoke from a burning wreck or is that somewhat quicker? Jake
  15. Shmitty008

    Streams across multiple boards

    Hi, It seems that I read somewhere in the RB that streams running across multiple boards are assumed to have a stream hexside at the point the boards join. In my search of said tome, I haven't been able to locate it again - so perhaps it was an SSR I read somewhere and my brain locked it as...
  16. Shmitty008

    Road to Kozani Pass game length

    Is scenario U22 (Road to Kozani Pass) 12 turns or 13? The scenario card has the "End" on what would be turn 13, but the Scenario Archive says it's 13 turns. Just checking for a consensus. Jake
  17. Shmitty008

    Scenario Generator

    A lotta buncha years ago, I had a PDF document that helped create random scenarios for ASL. I do remember that it used a 1d100 to choose theater, using it quite a bit to work up scenarios that I would play solo, and that it was quite detailed; but other than that I can't remember much else...
  18. Shmitty008

    Deployment and leader concealment

    Hi, If a squad deploys it loses concealment if in LOS of an enemy unit as per the concealment loss chart. Does the leader that directed the deployment also lose concealment? The Concealment Loss Chart does say that if the leader applies a DRM he loses concealment, but what if the leader has a...
  19. Shmitty008

    Convoys and Bog

    Hi, If a convoy of mixed units (both tracked and untracked vehicles) is moving during deep snow, does the convoy take one secret bog DR, does each individual vehicle need one, or does each vehicle type need one? (I would doubt the third one, but checking just the same) Jake
  20. Shmitty008

    Area Target Type and DFF

    Hi, A8.1 says that Defensive First Fire affects only the moving unit regardless of other units that occupy the hex at the instant of attack. C3.33 says that when using the Area Target type all non-aerial units in the hex can be hit. Assuming a unit moves into a hex occupied by another unit...
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