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  1. TacCovert4

    Cmsf pbem?

    I'm just checking into the possibility of a CMSF PBEM. I'm pretty open to playing any side, any scenario. Not that open to QBs, IMHO they're so random as to be worthless. I've got vanilla SF, patched up though. Let me know and you can pick the scenario or let me choose one.
  2. TacCovert4

    CMSF Game anyone?

    I'm looking for someone to play my first PBEM of SF against. I've got v1.11 with no additional modules (waiting for Marines to cheapen up). I'll go for any of the stock scenarios (though I'd prefer to be opfor in those), a new scenario, or I have a near-total urban map that I can custom-build...
  3. TacCovert4

    CM:SF Tourney interest page

    Bump. If there is anyone out there moderately interested in participating, I'd still be willing to work on the project.
  4. TacCovert4

    CM:SF Tourney interest page

    I doubt real time players have any idea what a tourney is. Unless it means playing a bunch of games on a single elimination pyramid. To try to help both the balance issue and the abstractions I was looking at an UNCON and Syrian regular fight, as their AT assets are built in. But with no...
  5. TacCovert4

    German Campaign

    IIRC the monitors are about the slowest things that the Brits can put in the water. If I were your BC raiders, I'd just outmanuever the lot of them and kill off their escorts if they turned to pursue. I wouldn't chance losing the HSF piecemeal to an ersatz British TF. Better to fully repair...
  6. TacCovert4

    German Campaign 1st week

    I'll restart the battle here shortly, but in my first engagement with the BCF of the night I pummelled 3 more of his CLs and 2 DDs, killing one of his ACs as well, for the loss of 1 DD. Took about 40 minutes, and only because his AC, despite catching 6 half broadsides of main guns at under...
  7. TacCovert4

    German Campaign 1st week

    Ok, so I'm sortieing the HSF for home, and whaddayaknow, I'm now in a near constant running battle with the Battlecruiser Fleet and the 1st Battle Squadron is playing catchup. Details tomorrow.
  8. TacCovert4

    German Campaign 1st week

    Hey, at least let me get out before you close the port! Those are some seasoned veterans sitting in there
  9. TacCovert4

    Close shave for Aufklärungsgruppen

    I agree. It's really pointless for AI light forces to stand their ground erm water in formation when the AI capital ships are withdrawing. They should really run away, because when they don't I get to pick up obscene kill ratios with my secondary batteries.
  10. TacCovert4

    German Campaign 1st week

    I'm really hoping that my constant raidings with capital ships force the Brits to bring out inferior units into the Channel, like the monitors, so I can put them on the bottom, or make them send out the GF so that I can engage them on more of my own turf.
  11. TacCovert4

    German Campaign 1st week

    Ok, this is my first campaign, and in order to give me a simpler learning curve I chose Germans without Room 40. I started off by separating the 2 squadrons of predreadnoughts and older battleships from the HSF, and creating Raiding forces 1 and 2. This was done so that with the...
  12. TacCovert4

    CM:SF Tourney interest page

    Wow, that bad huh? Not even a whimper.
  13. TacCovert4

    CM:SF Tourney interest page

    And one other possible war that I didn't think about, but SF is capable of simulating. The Palestinian Civil War. Play on the side of Hamas or Fatah in the struggle for survival in Palestine. Brilliantly executed victories, or the possibility of ultimate defeat might result in the gaining...
  14. TacCovert4

    CM:SF Tourney interest page

    Because for the good of Gamesquad, not because we like BFC, it needs to be done. I'm opening an interest page for a CM:SF (v1.12 (non-Marine/Brit) tournament. In order to get this thing going, I would like to see at least 6 participants, though I can make do with any numbers from 5-9. Also...
  15. TacCovert4

    TtT Tournament Round 3

    I know I've been gone a while, and you all are probably thinking about throwing large objects at me right now, but I haven't been entirely idle while I've been making the world safe for democracy, and defense contractors. TtT4, which is nearing completion, will be part 1 of Operation...
  16. TacCovert4

    Defending the Lillypad

    Good idea on the dice thing, but for a CPX I think it can be taken a bit farther. It takes 15 minutes to unload a C17, hence the 15 minute spread in my schedule. However, you can do air delivery of cargo directly onto a long taxiway, hence a second 10 mike interval schedule (figuring 2...
  17. TacCovert4

    Defending the Lillypad

    Can I do that on a game in progress? What I need to do for realism is to have the game start just post capture, with very little in infantry assets availible, followed by the following additions on this schedule: 1m-1 Bradley and 120 troops. 10m-6 humvees (different armament types) 15m-1...
  18. TacCovert4

    Defending the Lillypad

    Alright, here's a question for y'all: I've been working on a USMC variant of this scenario, with the battle starting just post-capture for the airfield. There are recon and sniper teams in a perimeter, with roughly 2 platoons of infantry divided amongst the major structures of the airfield...
  19. TacCovert4

    Defending the Lillypad

    From personal experience, It is fully possible to transport 2 uparmored Humvees and 2 uparmored 7 tons pulling light utility trailers. This in a C-17. Extrapolating, it should be more than possible, if done right, to transport 4 humvees and 2 utility trailers, possibly 6 Humvees. One...
  20. TacCovert4

    Defending the Lillypad

    Another thing to consider is this variation: the first planeload brings in 150 infantry apiece, quite possible, and still with 4 pallet positions availible for ammunition/supplies/heavy weapons, up to 30K lbs in weight IIRC. The next 2 planeloads bring in the preestablished loadout. The...
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