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  1. M

    Formation Orders

    I'd like to make a series of events that changes the formation orders of most of the formations for one of the sides, however, the event editor dosen't seem to let me change formation stance and loss tolerance. I can select the 'change formations orders' event, and change the formation that the...
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    Icon Background Colour

    In the force editor, there are several colour schemes that appear to have the same background colour (brown, medium gray, and medium green, IIRC). Do they in fact act as the same background colour for game purposes, or are they still considered to be different colours?
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    Re-occuring event string

    Is it possible to create an event string that can re-occure continuously? For instance, when Force 1 occupies a location, it gains supply and replacement benifits after a period of delay. However, if Force 2 re-captures the location, the supply and replacement benifits are canceled. If Force 1...
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    HQ Unit proficiency

    What effect (if any) does unit proficiency have on HQ abilities?
  5. M

    Formation Orders -> Event Editor

    I want to change the formations orders for some formations. However, after selecting the trigger and the formation, it won't let me select anything other than 'Defend' and 'Minimize Losses'. I can still adjust turn range and probability. Am I missing something here?
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    Pestilence levels - Force Editor

    Does anyone know what Force Pestilence does, and how it works?
  7. M

    Exclusion Zones

    I can't seem to find much about Exclusion zones in the manual or the help file. Can someone explain how they're supposed to be used?
  8. M

    Force Editor Questions

    Can anyone explain the effects of the following editor options? 1. Attrition Divider: I am under the impression it adjusts overall losses in combat? 2. Force Loss Intolerance: I have no idea what this is for.
  9. M

    Portraying Specialsed Armour

    I've been playing around with the editor to figure out how to represent some of those unique combat units, in particular, the British 79th Armoured Division type units. The editor directly portrays units such as flamethrower tanks, AVREs, amphibious and bridging tanks. However, other vehicles...
  10. M

    Lack of PO intelligence

    In designing scenarios for PO play, would giving the PO a benificial and constant shock value offset some of the lacking competitiveness of the PO?
  11. M

    Unit Icon Colours

    In the editor, there are a few groups of icon background colours that seem to be identical. Are they indeed the same colour in terms of unit cooperation?
  12. M

    Number of place names

    Is there a way to tell how many place names are in a scenario? I'm trying to figure out if I have room to add more place names to a scenario. As I'd like to add the next smaller 'layer' of towns, I'd like to know if I'll have enough room before I get half way through and realize I've got no more...
  13. M

    Converting 300 scenarios to 100

    I seem to recall there being a trick to convert 300 scenarios to 100 size. I can't remember what the process was. Can anybody explain it? I'm trying to 'cut out' several 100 maps from a 300 sized map.
  14. M

    Anyone interested in playtesting?

    I've been working on a Tunisia 42-43 scenario, and I am attempting to recruit at least one playtester. If anyone is interested, email me at: martins@solarwinds.com
  15. M

    Maps with forests

    Does anyone know where to find maps that indicate forests as well? I'm having a hell of a time finding some. Specifically, I'm creating a map of Italy. Any help is appreciated. :cow:
  16. M

    Replacement Priorities

    If you change the replacement priority for all units in a force (or a very large number) does it become 'relative'? For instance, if I change all units in a force to Low from Normal, does it really change anything, since they're all on Low? I haven't really noticed much difference between all...
  17. M

    Objective track 'error'

    I'm in the final stages of playtesting a scenario, and have found that after my latest adjustments, the Scenario Properties function tells me that I need to 'set all force 1 objective tracks'. I've looked through all the formations, and all the tracks, and for the life of me can't find any...
  18. M

    Immobilizing individual formations

    I am attempting to simulate a group of formations within one force being immobilized (or having a high percentage for possible immobilization) for a period of turns. So far, I can't figure out how to do it. Shock works well, but it affects the entire force. I don't see any events that can apply...
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