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  1. R

    Indirect fire on gutted building

    trying to clarify TEM when receiving indirect fire in a gutted building( VotG V 7.0). The roofless location at level 1 gets TEM +2 (V7.7). What about ground level? Is it +3 or +4. I’m thinking +4 like normal buildings ( +3 TEM +1 for level above as per B.23.32). And would the cellar be +6? ( +4...
  2. R

    CC Reaction Fire versus VBM

    An AFV uses VBM in a factory hex with two enemy squads, one being covered with First Fire counter. Can the First fired squad do a CC Reaction Fire attack against the AFV ? a. A11.8 says that VBM vehicles are subject to Street fighting rules. If a CC Reaction Fire attack against a VBM vehicle...
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    Cloaked unit momentarily forfeit of "?"

    A cloaked unit reveals itself momentarily in similar way as A12.14 but during rout phase to prevent routing towards it ( couldn't find the rout rule reference) A12.14 ...If the only Good Order enemy ground unit in LOS is itself concealed when a concealed friendly unit makes a concealment-loss...
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    fire lane residual FP from encircled location

    A squad attacks from encircled location and puts down a firelane. As per A7.7, there is a +1 DRM on the original attack because of encircled status. However, for purposes of establishing RFP of firelane A9.222 would suggest that no DRMs as per A8.26 are used to reduce the residual. A8.26 does...
  5. R

    low crawl minimum move

    A broken squad on Level 2 of a VOTG gutted out building at night is upper level encircled. (i.e cannot trace clear path out of building A7.72). It wants to low crawl to the adjacent level 2 of same building. Moving to that hex is normally 4 MF ( 3 MF gutted building + 1MF entering concealment...
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