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  1. J

    Looking for Playtesters

    Thanks. Could you perhaps send the scenario over?
  2. J

    Looking for Playtesters

    What changes / adjustments have you done to suit that scale?
  3. J

    Whats the Best way to Discourage Stacking?

    As fas as I remember (been away from TOAW for a long time), you can always stack max 9 units (plus max 3 air units) per hex irrespective from TOE/scale/terrain/etc...
  4. J

    Getting close on my scenario.

    Anyone know what happened to this project?
  5. J

    Getting close on my scenario.

    You deserve a medal for this statement. :laugh:
  6. J

    Supplies and reinforcements

    Yeah, and thanks for that. This is a sort of beaten horse subject though, I just brought it back hoping to see if anything really novel was being done by somebody. It seems the limits may have been reached on this one...
  7. J

    Supplies and reinforcements

    It's a nice idea for 10 units, how can you do it however , if you have let's say 50 formations? (not many mind you...)
  8. J

    Supplies and reinforcements

    It's an interesting idea. But unfortunatelly does not deal with something as simple as a player being able to select priorities for the replacements of his units. How can you allo a player to do, ok for the next couple of turns , I'll direct all my replacements to those units that are...
  9. J

    Supplies and reinforcements

    Thanks. I knew all that and have already used it in my scenarios, unfortunatelly what I do not see is a way to give the player full control on how he wants to deal with his replacements...
  10. J

    Supplies and reinforcements

    Thanks. Just noticed I made a major mistake, when I said reinforcements, I was actually meaning REPLACEMENTS... :o Can anyone help on this subject?
  11. J

    Supplies and reinforcements

    Can anyone advise on scenarios that make some clever use or innoation on the supply engine and the reinforcements? I'm looking for any variations, enhancements, etc. to their trivial use.
  12. J

    Design Guidance Needed

    I must confess I've tried it, and I've seen other people try it, and it never worked well, all sort of strange results happened when you went to that scale threshold, my 2 cents (euro also) would be to go against it. Specially if you're doing any complex , laborious scenario, the end result is...
  13. J

    What if, Europe 1943

    Port you mean. Not much more than Lisbon that would be of any use back then.
  14. J

    What if, Europe 1943

    I still find interesting that idea, the Pyrenees shouldn't exactly be invader friendly, maybe they could pull an 'Hannibal' style manoeuvre... :laugh: I seriously think that once invaded the Portuguese gov would line up with the invader, as long as it didn't affect their colonies they would...
  15. J

    What if, Europe 1943

    Precisely.
  16. J

    What if, Europe 1943

    I'm not exactelly a specialist on this, but, Spain's politics weren't dictated by who was winning , there was the questions of all the credits that the US and the UK were loaning to Spain in order to allow them to buy food in South America, and also, the questionof Franco's whishes towards North...
  17. J

    Getting close on my scenario.

    So we can decide not to attack at Kursk? :laugh:
  18. J

    Getting close on my scenario.

    I second that question...
  19. J

    Wha' Happened?

    I don't think that's the case. In fact I noticed it way before TOAW3 got released, the fact is that the time between ACOW and TOAW3 created a sort of void on which many players moved on to other games, if you look well, this tendency in decreasing TOAW, activity is general not on a specific...
  20. J

    Wha' Happened?

    Actually that happened before the new game was released if you noticed it, in fact just look hw many new (brand new) scenarios were released at places like 'the strategist' for TOAW3 and you should also pose the same question... I do.
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