I have Russian AFV with 9 Red MP's (KV-2's) who wish to use Armoured Assault with squads (in Platoon Movement).
As the tanks can only go as far/fast as the foot infantry (6 Open Ground hexes in this case, as the squads are going CX); and I wish to keep the tanks In Motion at the end of their...
NRBH but I think your correct, in that: once your broken unit routs and finds itself in a FtR situation, it dies immediately.
I'm pretty sure they don't stay around to be swept off the board at a later part of the Phase.
I don’t have the Mission card handy; but my interpretation would be: all actions (including auto actions) occur normally; but if an Enemy unit is called upon to Move, their direction is predetermined i.e. toward a VPO (rather than rolling a random direction using. Hex rosette).
Can units at ground level trace a line of sight through the gap (gate?) in a wall depiction when neither unit are in the wall hex? e.g. Board 43 M9 to R9. Note: the LOS does not run along an entire road depiction.
Or does the wall block LOS regardless of the gap depiction?
Please correct me if I’m wrong: motorcyclists use MP expenditure, therefore can use Vehicular Bypass; motorcycles cannot enter a building obstacle; it costs 1 MF (1/4 MPs) to dismount a motorcycle.
Can I move a motorcycle squad, that has already used 1/2 its MPs during the Movement Phase...
Could anyone tell me who produced 'Jitter Fire' back at the turn-of-the-century.
Was it a fanzine or Club publication? There were scenarios released in most issues, so I'm guessing there was article content as well.
Toby’s timed AFV assault against your backfield support weapons was excellent.
Decades of playing this game and I’ve never fired a flamethrower into a hex containing a friendly unit (it’s obviously a direct fire weapon, but never thought to use it in a non-melee commingled hex!).