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  1. sebosebi

    Advancing Fire pre-orders

    Thanks a lot Xavier and to all supporters!
  2. sebosebi

    Brevity Assault AAR

    We represented a battle very short in time, two days, small in space (around 400 km2) and in dimension of armies used (one reinforced regiment per part). The short time justifies the lack of reuse of an eliminated ASL unit, whatever is the "real" reason of its elimination. For the same issue of...
  3. sebosebi

    Brevity Assault AAR

    Desert rules are not that difficult or strange to play, if you are a military history fan you should appreciate them... then playing them with this operational game is more fun than playing single scenarios because you feel much better how this "moving war" was fought.
  4. sebosebi

    Brevity Assault AAR

    Regarding casualties, we made rules for which if an operational unit goes below 30% of its initial DVP value, it is eliminated. And if it goes below 50% of its DVP value, being above 30%, it is "Reduced" and must pass a TC at the end of every Turn to remain in play. Obviously simplifications...
  5. sebosebi

    Brevity Assault AAR

    The players choose to play an ASL scenario in Bir Hafid. This is a screenshot of the beginning of the German ASL Turn 2, the British and the Australians have entered with all their strength, they are trying to encircle the German positions in the center, the two German 75 IG Guns have not yet...
  6. sebosebi

    Brevity Assault AAR

    It's Operational Turn 3 in Brevity Assault CG III “CAPUZZO-SIDI AZEIZ SECTOR” playtest, all Allied units are on the map, an Australian en-portee cannon unit has been eliminated in Ridotta Capuzzo and the 11th Hussars unit 2 (Armored Cars) has rolled too high on the TC due to his Reduced status...
  7. sebosebi

    Orsogna Project

    I'm treating it exactly as in HOB Kreta Operation Merkur it's treated ... they are like Orchard in-season, but they are also Ambush and Bog terrain. 3MF for Infantry to entry and 4MP for vehicles (only fully tracked ones can).
  8. sebosebi

    Orsogna Project

    Reed Bed
  9. sebosebi

    Orsogna Project

    It has to be worked, sure
  10. sebosebi

    Orsogna Project

    Sure, I'm posting here mostly for feedback. In the area, we had some evergreen trees (and also Olive Grove, but those are in-season Orchards) and several normal out-of-season Orchards. Everything will be declared in pack's SSR.
  11. sebosebi

    Orsogna Project

    No wooden buildings there, all the buildings are made of stone. It is a draft, work in progress. For example narrow streets in NN19 are not correct, probaby the boulevard shall continue there.
  12. sebosebi

    Brevity Assault AAR

    You should try it, it is very fun SINCE it is in the desert.
  13. sebosebi

    Orsogna Project

    THE BATTLES OF ORSOGNA depicts the struggles of 2nd New Zealand Division to take Orsogna village in Italy, in November/December 1943, in the eastern (Adriatic) front in Italy. Orsogna area was hold by the German 1. FJ Div. (including a little quote of Italian paratroopers), 26. Panzer Div. and...
  14. sebosebi

    Brevity Assault AAR

    This is a screenshot of the end of Allied Turn 2 in the ASL scenario derived from the situation in Fort Capuzzo location in Operational Turn 2. Both Players has delayed the infantry from outside map, to make it enter the map dismounted, so only a troop of Australian captured 47 en-portee trucks...
  15. sebosebi

    Brevity Assault AAR

    In Bir Hafid the British AC Troop has been reached by two German infantry companies and an IG section. Players choose to play the combat with dice, i.e. not with an ASL scenario, and the result is that the AC troop becomes Reduced, losing two of the three AC it had. No effect on the German force...
  16. sebosebi

    Brevity Assault AAR

    Its Turn 2 in the Operational Game, British have assaulted Fort Capuzzo with three infantry companies and en-portee AT trucks and a big battle is starting. A British Armoured Car troop is teasing Axis forces in Bir Hafid. A strong Allied force is preparing to attack Sidi Azeiz on the left.
  17. sebosebi

    Brevity Assault AAR

    These are the main objectives of CG III “CAPUZZO-SIDI AZEIZ SECTOR”.
  18. sebosebi

    Brevity Assault AAR

    In this thread we will post main moments of Brevity Assault CG III “CAPUZZO-SIDI AZEIZ SECTOR” last playtest on VASL. The campaign game depicts the western side of the Operation Brevity battle, when the British 7th Support Group attacked north trying to take Sidi Azeiz to cut the withdrawal of...
  19. sebosebi

    Biazza Ridge pack available for pre-orders!

    Ok Mark, thanks for your suggestions, i think we did our best and that we are enough visible on FB. However, i don't want to continue these marketing talks on a public page because it seems inappropriate to me ... I'm perfectly available in private.
  20. sebosebi

    Biazza Ridge pack available for pre-orders!

    I really don't like to make that "soft marketing", i prefear more spontaneous actions, on FB some people said spontaneously that is interested to both the products, if nobody said that here, if it is true, there is no problem. On Boardgamegeek we posted both our products since November, we dont...
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