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  1. THH149

    Scenarios 137-144 - Source?

    Ah, thankyou!
  2. THH149

    Scenarios 137-144 - Source?

    Howdy, I'm missing these scenarios and would like to know what official module they are from? I've got the scenarios from BV3, RS and HP, but this group are elusive! g
  3. THH149

    Which is the best UFC eva?

    I prefer UFC 151 - yep the cancelled one - it was great to see Dana White have half an aneurism! Your best? G PS ignore the picture
  4. THH149

    Valor of the Guards Q&A

    Re: VotG Rowhouses Now I'm getting lost. No Man's Land is in the definitions but it use is buried deep in the rules, so let me check my understanding..... So, I've got a perimeter loop, and there are controlled strategic locations outside that loop that I can't connect with an (alternate)...
  5. THH149

    Valor of the Guards Q&A

    Re: VotG Rowhouses Yet another perimeter question.... What happens when my perimeter overlaps with his.....? Think of two circles intersecting. Can my perimeter (alternate) hex grain overlap the other players? 12.6064 forbids my perimeter overlapping itself, is it also NA to overlap...
  6. THH149

    Valor of the Guards Q&A

    Re: VOTG Q and A Yeah, thats right. I would read CG12 as clarifying 12.6063 where the Russian can start/end perimeter loops as if the Ferry's were map edges. So that's helpful even if the rules are not quite as explicit as I would like them to be (one irksome example is where perimeters...
  7. THH149

    Valor of the Guards Q&A

    Re: VOTG Q and A aah, perfect. On another tangent, was the issue about shore hexes and map edges resolved for the russian player. I see from votg cg 12 that the Russian player may treat a friendly controlled, non interdicted Ferry Landing as a friendly map edge (12.6063). That would...
  8. THH149

    Valor of the Guards Q&A

    Re: VOTG Q and A OK. Next question is: is it fine that they can enter on any pier or on any north edge allowed hex? Is just one pier enough? G
  9. THH149

    Valor of the Guards Q&A

    VOTG Q and A Hi there am playing VOTG CG2 as the russians and am about to lose the northern board edge around Pavlov's house the the river. This creats problems for the me in entering Red dot reinforcements. Am wondering how to enter those guys in future scens. Boats, sure. Can I buy...
  10. THH149

    Valor of the Guards Q&A

    I'm sure this is an easy question.... In CG2, the Russian and German can get multiple groups of reinforcements that enter on a DR or dr. Thats fine, but is there one DR/dr per group or does one roll do it for the whole team? cheers g
  11. THH149

    Valor of the Guards Q&A

    Hi I've that VotG tom says thread, hope that helps. A question for Tom if he's listening: Can't you take a look at the Glantz stalingrad book and check out the pictures of Railway station - its definitely not a factory - and post errata to change it to a normal building? I'm the...
  12. THH149

    Valor of the Guards Q&A

    Ok. I'll start a new thread call "VotG Tom sez", and drop in starting note with what the thread is meant to do. I'll trawl thru (slowly) thru these VOTG Q&A posts for Q&A from Tom. Hopefully Tom will see and drop a whole bundle of Q&A in there... cheers Geoff
  13. THH149

    Valor of the Guards Q&A

    New question.... Is there a "Tom says" rules clarifications for VOTG? Am new to VOTG and will start CG2 this thursday. My gamer mate and I will benefit from all the experience logged to date. Cheers Geoff
  14. THH149

    Valor of the Guards Q&A

    In the 14N situation with a Russian night counterattack, can Russian red reinforcements enter on assault boats, and if so what is the movement cost to move through the river and beach? In other words are the MF costs for boats doubled for night? Also, are the contents cloaked or...
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