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  1. G

    A player Aid for telling the story of a played scenario

    Does it exist? A Player Aid to write down the significant, hilarious and decisive actions and results during a game?
  2. G

    Can a Wall be rubbled?

    Can a Wall be rubbled by a Gunshot or Panzerfaust shot?
  3. G

    Is Area Acquisition Maintained when firing Smoke?

    If an AFV Gun fires Smoke, is Area Acquisition lost or maintained?
  4. G

    Hero Creation during Interdiction

    A Hero is created during an Interdiction MC. What are the options for this Hero? Does he rout further with the broken Unit while he is not broken? Does he have to stay in the Interdiction Hex?
  5. G

    LOS or No LOS?

    It is a Non-Frigid and Fordable River ( Scenario Q15 Mantes meet up) SSR1
  6. G

    LOS or No LOS?

    The River is fordable.
  7. G

    LOS or No LOS?

    See the picture : Is there LOS from U8 to W8?
  8. G

    Double Time Halved?

    In Q25 Encounter at Le Valtru, we have the special rule that the side moving first may expend only half of their allotted Infantry/ vehicular MF/MP during the Turn 1 MPh. Does that mean that Double Time is also halved? Only 1 extra MF?
  9. G

    Easy campaign?

    Which one is the easiest campaign or mini-campaign of a historical map?
  10. G

    Pillbox : only CC in Pillbox hex?

    Rule : 30.2 "Fire from inside a pillbox into its own hex is limited to CC, or SMOKE grenade placement, or a Thrown DC (30.31), or to vertices of its CA, or to PBF vs units currently crossing the CA hexsides of its own hex." Is this rule the same for an enemy unit in the Pillbox hex that wants...
  11. G

    Self Rally a Concealment losing action?

    12.141 Rallying a broken unit is a Concealment losing action, but is Self Rally also a Concealment losing action?
  12. G

    Retaining Acquisition out the CA

    "the Acquisition DRM will negate part of the Case A DRM when the CA does change" Where to find this in the rules?
  13. G

    Q9 Setup question

    The setup rules for Germans in Q9 Long Day of Confusion say : " Set up Concealed ...." . Does this mean I can not setup HIP the Emplaced Gun?
  14. G

    Retaining Acquisition out the CA

    Does a Gun retain Acquisition on a Unit when the Unit moves out its CA?
  15. G

    Advance and CC counter

    When a Unit advances in a Location where an Enemy Unit is, we usually put a CC counter on this Location as a reminder there could be a CC there in the CC Phase. Now, I see there is no Rule to do this. The CC Counter is only placed in special cases when a Unit enters the Location of an Enemy Unit...
  16. G

    Armored Assault and Radioless Vehicles

    An Infantry stack could be several units, I suppose?
  17. G

    Armored Assault and Radioless Vehicles

    Can Italian infantry make an an Armored Assault together with Radioless Vehicles that have to use Platoon Movement? Or is this kind of move only for Human Wave and Banzai attacks?
  18. G

    CX units becoming broken.

    A Unit under a CX counter becomes broken. Is the CX counter removed immediatly? What rule number please?
  19. G

    VBM revealing Concealed units

    A12.42 : a Vehicle ending its Mph in a Location reveals concealed units. It seems a very effective way to reveal the concealment of enemy units. What is the logic behind this rule? If I was in a building and an AFV passes nearby the Building where I am hided, I would try to hide even better. I...
  20. G

    Gunshield and Hooked Gun

    Can a Hooked Gun be used as a Gunshield for his Crew?
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