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  1. voyager77

    The new Ponyri thread.

    Looking to plat Sap4. SSR 5 says AFV’s may not enter stone building/rubble locations. Assume that also precludes them from setting in same? Thx
  2. voyager77

    RM3 Forcing the Sure

    Sorry George one more question. Are the 4 OB given wire counters in addition to the 3 that come with the MG pillbox (TM27)? Thx Paul
  3. voyager77

    RM3 Forcing the Sure

    Thanks for the quick reply George!
  4. voyager77

    RM3 Forcing the Sure

    Hi George, Getting ready to play this one. Question on ssr3. Do the Belgians have to take the mines as known or can they take them as 24 factors of hidden mines as normal? Thx Paul
  5. voyager77

    Towers in the advance phase.

    SSR defines a tower with a level 2 location. If a 1/2 squad moves into the ground level may it advance to the level 2 location? Don't see anything in B34 about advance phase for towers? TIA Paul
  6. voyager77

    TotR Scenario ASL 300 - Nor Shall Deep Hell Accept Them

    Ah thx. Missed that G5 was on 70 not 71. Always read the vc’s…..
  7. voyager77

    TotR Scenario ASL 300 - Nor Shall Deep Hell Accept Them

    Another question on VC 3. Can bldg G4 be one of the 3 multi hex bldg's controlled or do you have to control G4 and 3 other multi hex bldg's? Thx!
  8. voyager77

    Ritterkrieg contact info

    I think there is a different email than the one that comes through when you order
  9. voyager77

    WaR 24 Setup

    Thx!
  10. voyager77

    WaR 24 Setup

    Says the Germans set up concealed on "any" hex.... Does this mean even in non concealment terrain? Thx Paul
  11. voyager77

    Operation martlet campaign game

    Anyone played it? Thoughts/feedback? Thx Paul
  12. voyager77

    Linked scenarios/mini campaign

    Hi All I know there were a few published, a Market Garden set in the 91 Annual, a Corregidor one, and just published March Madness one. Think there was a 3 scenario east front one in one of the Journals or AP’s? Any other ones? where? Thanks all. Paul
  13. voyager77

    KGP HASL's re-printed?

    Any feed back on KGP CG IV? Seemed somewhat balanced on ROAR (3-5). Does have a night scenario, not my favorite but I do like KGP. Thanks! Paul
  14. voyager77

    CH Bd 99a

    Wanted to play a scenerio form the CH Purple Heart pack that I got at Albany in 2014. I can't find a vasl map of the board 99a. Probably doesn't exist but I thought I'd take a shot. Thanks Paul
  15. voyager77

    VCA change

    An enemy tank turns its VCA in my movement phase and fires its bmg at my bu tank (no effect obviously). In final defensive fire if he fires his MA at me is he still penalized by the +3 for the VCA turn? Rules seem vague.. Thx
  16. voyager77

    Overlay bug

    Got the following error when trying to place overlay 6 on bd 6
  17. voyager77

    War balance

    Any feedback on the balance of the revised scenarios? Many (not all) of the originals were not.
  18. voyager77

    PROKHOROVKA! game on pre-order now at advancingfire.com!!

    Agree with Gunner. Several pages of special rules that are complex. While I know they tried to replicate the terrain of the battle looks like you’ll spend a lot of time trying to figure out LOS. Only a couple scenarios less than 12 turns. Most have very large OB’s. Sadly disappointed.
  19. voyager77

    Advance across a barbed wire fence

    A4.72 talks about terrain whose MF cost is greater than a unit’s available. It would only cost 2 to cross a barbed wire fence into open ground. I was leaning towards not allowed as 3.2 is pretty specific
  20. voyager77

    Advance across a barbed wire fence

    Getting ready to play a KGP scenario. (its that time of year!). KGP 3.2 is pretty clear a CX unit can't move across a barbed wire fence but does this restriction also apply during the advance phase if the unit is CX? Thanks
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