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  1. BraveDave

    WP FFE & NMC

    With regard to Q&A A24.31 & C8.6 - If an infantry unit enters a location already containing WP (e.g. WP OBA blast hex), must it take a MC? A. It must take a MC if moving into a WP FFE. {1} The answer implies that existing WP smoke that has already been PLACED, such as from a grenade, bazooka...
  2. BraveDave

    Barb Wire Bog Check

    Kampfgruppe Peiper
  3. BraveDave

    Barb Wire Bog Check

    � 3.3 MP COST & BOG: Barbed wire has no effect on MP costs; however, no motorcycle may cross a barbed-wire-fence hexside. Each vehicle that enters a new hex by crossing a barbed-wire-fence hexside must undergo a Bog DR, in addition to any other Bog Check required for entry of the Location...
  4. BraveDave

    Wrecked Rail Car Hex - VBM & LOS

    Thanks all.
  5. BraveDave

    Wrecked Rail Car Hex - VBM & LOS

    So the example does not refer to bypassing the rubbled hex, but rather adjacent Rail Car hexes?
  6. BraveDave

    Wrecked Rail Car Hex - VBM & LOS

    The above example located at B32.52 shows three hexsides not labeled. What is their status? Since a Rail Car depiction does not cross into any of these hexsides shouldn't they be bypassable and labeled with a white dot? Also, I assume since they are bypassable, LOS is not blocked along the hexside.
  7. BraveDave

    TotR Scenario ASL 300 - Nor Shall Deep Hell Accept Them

    Only 3 multi-hex buildings on board 71 need to be controlled and G4 does not have to be one of them.
  8. BraveDave

    Shellshock # 3 - After the Disaster

    Thank you all.
  9. BraveDave

    Shellshock # 3 - After the Disaster

    The card I have for this scenario shows the boards with grain in season. However, since it is October by rule they are out of season. Was this scenario INTENDED to be played with or without grain?
  10. BraveDave

    TotR Scenario ASL 300 - Nor Shall Deep Hell Accept Them

    OK, so it is written so it shall be done. Thanks for the reply.
  11. BraveDave

    TotR Scenario ASL 300 - Nor Shall Deep Hell Accept Them

    SSR 5 says that allies will enter on or between 71A6 and 71P6. My experience with ASL scenarios is that entry areas are usually defined by a prominent feature of the board such as a road hex. While 71A6 is a road hex 71P6 is not. Also, this entry area is unusually deep into the axis set up area...
  12. BraveDave

    Spotting TC

    Do the sighting TC DRM of E7.3 apply to an observation plane attempting to place an AR in a hex without any enemy units in or adjacent to it?
  13. BraveDave

    Roofless Factory Hex & Rubble

    Thanks.
  14. BraveDave

    Roofless Factory Hex & Rubble

    O5.47 AERIAL: The Sighting TC (E7.3) DRM vs a unit in a Roofless Factory Hex is always + 2—not + 3. Aerial fire vs a unit in a Roofless Factory Hex—even one that is Fortified—receives a +2 TEM (+1 for Factory and +1 for debris). Does this apply to a Roofless Factory Hex that is rubbled because...
  15. BraveDave

    Hillocks and Hindrance from Debris and Brush

    See what you mean. Missed that.
  16. BraveDave

    Hillocks and Hindrance from Debris and Brush

    Since both are 1/2 level in height, do units behind debris hex receive a +1 hindrance to fire from units on hillocks similar to rubble (F6.412)? Likewise for brush, although I am unable to find where in the rules what level brush is. I have always played it 1/2.
  17. BraveDave

    HIP Sleaze

    Sounds reasonable.
  18. BraveDave

    HIP Sleaze

    Thanks. I was not aware of this Q&A. Lax research on my part.
  19. BraveDave

    HIP Sleaze

    Then why have A12.32 if it is already included in A12.14?
  20. BraveDave

    HIP Sleaze

    A12.14 applies only to concealed units and A12.32 applies only to HIP concealed units.
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