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  1. Jim McLeod

    Are you a Fan of Westerns?

    Ah, you prefer those chaps, horses, men with bandanas types of movies ... not that there is anything wrong with that ... ;) "are you kidding, the fall will probably kill ya'" :laugh:
  2. Jim McLeod

    Are you a Fan of Westerns?

    Depends on the film. Some of my favourite dusters are Butch Cassidy and the Sundance Kid, Little Big Man and anything where the 'Home Team' wins the big fight. ;)
  3. Jim McLeod

    Taming The Skulk

    OK gents, like a certain other activity we all do but seldom admit to in polite conversation, we all like to Skulk. Nothing wrong with that, the rules allow it and we've been doing it practically since the first GT. That said, it does not really pass the sniff test as far as being...
  4. Jim McLeod

    New members introduce yourself here

    Dave, where in Hertfordshire are you from? I have family in Tring. =Jim=
  5. Jim McLeod

    Non-historical scenarios

    Sixty, that is "6-0" pages Mark. If that is the length of the finished product, that says it all. Look at it this way. You, Pete and "der Holst" have all designed scenarios. Mark's guide is, at this time, 60 pages in length. If one has played any of your scenarios, they may place...
  6. Jim McLeod

    Non-historical scenarios

    Pete, you are absolutely correct. A sixty page treatise on scenario design is, how shall we say ... excessive. I will definitely read your two to three page article but a sixty page opus is not likely gonna' happen reading-wise. Scenario design isn't really that hard and you often know if...
  7. Jim McLeod

    Non-historical scenarios

    Nice try Mark but I am not going to play. Go back to your "lazy" scenario designing. :cheeky: :devil: =Jim=
  8. Jim McLeod

    Non-historical scenarios

    Well Mark, you are changing around historical events in your scenario design, that is, making a factual account of the battle not factual. If something is not fact, it must be considered fiction. You are creating an fictional (because you allow for the historical events to be changed around)...
  9. Jim McLeod

    Non-historical scenarios

    If that is what you believe "representational" to be as far as scenarios are concerned, I believe you are wrong regarding the "laziness" comments. You mean like Hill 621. Depends on what "ahistorical elements" we are talking about. Was the FT tank actually there? If so, why should...
  10. Jim McLeod

    Non-historical scenarios

    I disagree, but anyway ... At the end of the day, generic/representational/historical or whatever, all the above bear some degree of historical accuracy. Well, that "luck" you speak of became an historic event as soon as it ocurred historically. Changing the events that ocurred due to...
  11. Jim McLeod

    Non-historical scenarios

    JMO, an "historical scenario" is one where effort has been made to make the action depicted as true as possible to its historic counterpart. No variable OoB's here. Either a Panther tank was in the actual action or the tank was a MKIV. Using Canadian histories as an example, many of these...
  12. Jim McLeod

    Non-historical scenarios

    Tossing another log onto the fire ... What about scenarios that have variable OoB's? IMO, as soon as you toss a variable OoB into a scenario design any claim to being historical can be tossed out and the "representational" label can be applied. =Jim=
  13. Jim McLeod

    Non-historical scenarios

    Another example of an unhistorical but very fun scenario is "Directive #3". I just checked out an AAR on that scenario and having played it myself a number of times I can attest to the fact that it is a very fun scenario but it does not represent an actual historical action. =Jim=
  14. Jim McLeod

    Non-historical scenarios

    Tate, IMHO, a scenario is either historically accurate or it is not. Having said that, I will hazard to guess that there has yet to be published a "historically accurate" scenario. The fact that geo-boards are used in the vast majority of scenarios makes this true. Even HASL scenarios are not...
  15. Jim McLeod

    Non-historical scenarios

    My apologies Mark. You are correct regarding the bit about the historical accuracy. There must have been a bit of thread overlap. However, I did correctly "quote" you on the "lazy" comment. =Jim=
  16. Jim McLeod

    Non-historical scenarios

    Regarding Mark P's comment about scenario designers being "lazy" if their work is not 100% historically accurate; that is so much bunk. The historical research is the easy part of scenario design, making it all work and be fun in ASL terms is the difficult part. Having said that, sometimes...
  17. Jim McLeod

    Non-historical scenarios

    As mentioned by others, making an exhaustive effort to create a perfectly historically accurate scenario may well result in a yawner of a scenario. If the framework is sound (in terms of general OB, terrain and events) then the emphasis should be made to create a fun scenario that players...
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