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  1. George Kelln

    AAR: Q47 Vienna’s Final Defence

    Playtest After-Action Report Q47: Vienna’s Final Defence David Wolfe (Russians) vs. George Kelln (SS-Germans) Date: 11 April 1945, Vienna, Austria Objective:The Russians win immediately by exiting ≥20 Exit VP off the west edge. Game Length:5½ turns Turns 2½ to 5½ The Germans, having regrouped...
  2. George Kelln

    AAR: Q47 Vienna’s Final Defence

    Playtest After-Action Report Q47: Vienna’s Final Defence David Wolfe (Russians) vs. George Kelln (SS-Germans) Date: 11 April 1945, Vienna, Austria Objective: The Russians win immediately by exiting ≥20 Exit VP off the west edge. Game Length: 5½ turns Turns 1 to 2½ As the first light of dawn...
  3. George Kelln

    WaR 25 - Playtest

    2nd level, I think it was mis-selection of counter
  4. George Kelln

    WCR 5 Raid At Cerreto Alto

    Yes, direct fire. Yes, it/crew can be shot at, with range to north map hex add to the 19 hexes.
  5. George Kelln

    Totenkopf's Toughest Day Playtest – After Action Report

    Totenkopf's Toughest Day Playtest – After Action Report Scenario Overview Location: Opochka, Russia Date: 10 July 1941 Participants: SS-Germans (Ernie Cameron) vs. Russians (George Kelln) Objective: The Russians win at game end by controlling all buildings within 4 hexes of 42G4. Game...
  6. George Kelln

    Totenkopf's Toughest Day Playtest – After Action Report

    Totenkopf's Toughest Day Playtest – After Action Report Scenario Overview: Location: Opochka, Russia Date: 10 July 1941 Participants: SS-Germans (Ernie Cameron) vs. Russians (George Kelln) Objective: The Russians win at game end by controlling all buildings within 4 hexes of 42G4. Game Length...
  7. George Kelln

    Notice of Postal Service Disruption

    Canada Post Service Resumed - Shipping Updates I am pleased to inform you that the Canada Post service disruption has now been resolved, and regular operations have resumed. As a result, I am starting to dispatch all pending Lone Canuck Publishing orders immediately, including those placed on or...
  8. George Kelln

    After Action Report: THE SIEGE BREAKERS OF LENINGRAD

    After Action Report: The Siege Breakers of Leningrad Playtest Versus Ernie Cameron Objective: The Russians achieve victory by ensuring there are no unbroken (non-crew) German MMCs within three hexes of 67K5 at game end. Turns Played: 5, 6, 7 of 7½ Turns 5 and 6: The Noose Tightens Northern...
  9. George Kelln

    After Action Report: THE SIEGE BREAKERS OF LENINGRAD

    After Action Report: THE SIEGE BREAKERS OF LENINGRAD Scenario: Playtest Versus Ernie Cameron Objective: The Russians achieve victory at game end if there are no unbroken German (non-crew) MMCs within three hexes of 67K5. Turns 3½–4: The Struggle for Control The German defenders, a rifle...
  10. George Kelln

    Notice of Postal Service Disruption

    Notice of Postal Service Disruption Dear Lone Canuck Publishing Customers, I regret to inform you that Canada Post is currently experiencing a service disruption due to a strike. As a result, I am unable to dispatch your orders through Canada Post at this time. If you have placed an order for...
  11. George Kelln

    Double Time Halved?

    Infantry declaring double time at start of their MPh have 4+2 = 6 MF halved = 3; if with a leader 6+2 = 8 MF halved = 4
  12. George Kelln

    18th Annual West Coast Rumble Advanced Squad Leader Tournament!

    Pictures Left to Right Champion: Terry Gray 2nd Place: Greg Barsness 3rd Place: Andrew Simpson Panzer Ace: Steve Slunt Most Snake-Eyes: Terry Gray Most Boxcars: Jim Rudek Highest ROF: Jim Rudek Good Sportsman: Andy Thaler
  13. George Kelln

    18th Annual West Coast Rumble Advanced Squad Leader Tournament!

    2024 West Coast Rumble (WCR) ASL Tournament Report. The 2024 West Coast Rumble drew eight enthusiastic ASL players from Alberta, Washington State, Vancouver Island, and the Lower Mainland of British Columbia to the bustling BottosCon game convention in New Westminster, BC, from November 8 to...
  14. George Kelln

    Q9 Setup question

    The 7.5cm leIG 18 INF Gun may set up using HIP. HIP is a form of concealment wherein a player may secretly record the location of his units in Concealment Terrain. An Emplaced (C11.2) non-vehicular Gun and its manning crew [EXC: if possessing a non-inherent SW] may always use HIP if it sets up...
  15. George Kelln

    AAR - WP17 Battle for Hill 1205

    Scenario Summary: WP17 – Battle for Hill 1205 - Playtest with Ernie Cameron Outcome: German Victory Setting: In the frosty predawn hours of December 1943 in San Pietro Infine, Italy, American forces embark on a critical mission to seize the summit of Hill 1205, navigating through low-light...
  16. George Kelln

    AAR- Q42.3 East Fort

    Scenario AAR: Q42.3 East Fort - Playtest with Ernie Cameron Outcome: Russian Victory Setting: The battle unfolds east of the canal amidst rubble and war-torn buildings. The Russians strategically place their forces, remaining concealed and poised to control bridge exits while avoiding German...
  17. George Kelln

    Crossing The Moro Reserves

    No. Entry from off map is not the same as setting up on map, so set up restrict of =/> 7 hexes is N/A.
  18. George Kelln

    Drive For St. Lo TM (CG)

    You have to place the trench on the map. However, the squad in the trench could not be fired upon by the American squad as there is no LOS between it and the German squad in the trench.
  19. George Kelln

    Drive For St. Lo TM (CG)

    I would have to say that case b) would be used and the trench is place in the hex. ASLRB B9.21 ENTRENCHMENTS: A unit in an entrenchment cannot see (or be seen) across a same-level wall/hedge hexside/hexspine forming a part of the unit’s hex to (or from) any non-adjacent same-level or lower...
  20. George Kelln

    Map- Sizes in Inches and/or Millimeters

    I believe they are 18" x 24". The hexes are 1 inch in size (top to bottom) and there is a small border perhaps a 1/4 inch.
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