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    Geoboards

    Wolkey says and my response (DP): 'Here are some boards that could use a ‘specific’ overlay of 15-20 hexes to change/remove that feature and give the board new life. a) Board 6 Chateau. An overlay that turns that one building into a 7 or 8 building village. DP: I'll look at that, but I'm...
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    Big MMP Announcement from Brian

    Brian and Keith, Hiring Charlie K. - you made my day :bounce: Not only does Charlie have a professional's eye, he has probably the best 'ASL eye' ever. Welcome back Charlie! Don
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    Geoboards

    In reply. Some comments I’d like to respond to (excuse the poor paraphrases): -‘why bother with new boards when there’s already an MMP bottleneck” A: Because I have blind faith that the bottleneck will open someday and enjoy painting and using new maps. After 10 years doing this, I’m used...
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    Geoboards

    So many great comments - thanks! I just got back in and need time to respond to them. Don
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    Geoboards

    The subject of terrain and geoboards is always of interest to me; moreso it’s my obsession. :nuts: So, rather than interrupt the good HoB thread on the same subject (HoB Boards), I will start my own new one. :p (hi Chas!) Incidentally, I am not part of MMP but rather produce boards...
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    New Kind Of Urban Geo-maps

    Rick, In order to keep this comment about a double geoboard into this threads' original context, which it should stay within, can we think about a city double-board in terms of Luppo's plan to produce new, more realistic looking city boards? If this is the way we view your comment, then we can...
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    New Kind Of Urban Geo-maps

    Luppo, Any geoboard discussion always draws me in! Let me throw my comments in. - If you are planning to design new geoboards and hope to see them actually published, then the terrain must conform to the standard ASL terrain choices presented in the ASL rulebook. Otherwise, players will not...
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    What rules do you have the hardest time grasping?

    I'm afraid of the Night rules, then Landing Craft, then Slopes, then Wall Advantage, then.. (too many to list here) :nuts: Still, I would more gladly face the Night rules in order to play ASL at all. ;)
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    Top 10 Boards Used In Scenarios

    I like this post. The frequency of geoboard use is a near & dear subject for me. I've done similar surveys with the intention of discovering why some board types are used more frequently, and what kinds of boards are lacking, etc. Some random comments: - obviously and not surprisingly the...
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    Boards in Journals?

    It is a good idea and I say that not just because I hope to be involved :cheeky: but because as a long-time player, I like new ASL products. And MMP is simply considering this idea I believe, nothing firm yet. Now that the rules and countersheets are just about finished, new boards remain the...
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    Boards in Journals?

    Well, as someone who might be involved, my comments, I like this idea a lot. I have many many sketches of new geoboards which can be easily translated to real geoboards (beyond those already ear-marked for future APs) that MMP can publish if and how they want; ie. in Journals. Right now...
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    Those 'split roads' at A5/A6 and GG5/GG6?

    Many thanks guys, So sorry for the delayed response. Hello Carl - long time! OK, so as I read this in my rough way, the rules would not support my design in a way that would not create some confusion which should be avoided if possible. Some guys would interpret that an imaginary road might...
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    Good TPP products, part II

    'Also, what do you think of Dzerhezinsky(sp?) Tractor Works/Valor of the 37th Guards, vs. the any-decade now MMP Red October/Valor of the Guards?' Some trivia to share here. I confess that I did the Tractor Factory map for my own use in 1991 having been inspired by Charlie Kibler's Red...
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    They say size does matter -- for maps

    My $.02 here.. 1" hexes are best-as a designer it is easier to paint, and as a player it gives you decent room to stack. VotG will use 1" hexes, and measures 56 hexes N-S, and 40 (I believe) hexes E-W. It's about 25% larger than RB in number of hexes. A map about 60 hexes N-S to touch...
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    Those 'split roads' at A5/A6 and GG5/GG6?

    Guys, I'd like to know how you handle playing on - (clearly stated) - those split roads at either end of the board edges at A5/A6 and GG5/GG6 - especially if they are connected to another board. Bypass is not being used, so the moving unit player would have to declare which of two hexes he is...
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    What makes a good HASL?

    Don M. says: 'My only point was that this particular terrain (around Kursk) might present a designer with some tough choices to make.' Indeed - as far as choosing a decent HASL site. The battles at Kursk were fluid, spread out, and wouldn't ordinarily lend itself to a HASL topic. Ponyri is a...
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    What makes a good HASL?

    Matt, Yep - I plan to be at WCM again. I hope to set up the big CG for 'Slaughter at Ponyri'. If you want in, I'm only too glad to have you on board. :toast: I'll be the Ivans again probably because there's a bit of pre-setup that I can do beforehand. You can be either side, and likely we'll...
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    What makes a good HASL?

    Klaus says: 'Christian Koppmeyer and I are developing Kampfgruppen Commander, to represent truely mobile HASL's.' Cool idea. Are you guys using the standard geoboards? I hope you do more Russian front stuff - the Kursk battles, Kharkov,... can't wait to see it :cheeky: Don
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    What makes a good HASL?

    oh, and another thing about these HASLs, keeping them exciting by making sure they have variety, suspense, movement, unpredictability - is key. I feel I need to explain why the first playtest of SaP at West Coast last year may have appeared to be static in terms of where the fight lasted and...
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    What makes a good HASL?

    Don says: 'authors of these campaign games are forced to look for situations which saw intense combat over several days within a very small area.' You are right on. This is the limitation of the HASL map. As such, there's a limited number of worthy topics. Most have been taken. But I disagree...
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