Broken Ground Design Thread

thedrake

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You may want to look at CH Dutch Trucks counter sets as they do have many examples of captured soft-skin vehicles in the Axis sets, plus the SS Bonus sheet has some too,I believe.
Had a couple pics to upload showing you the some of the German set but file is too large. Will post to ASL FB group if you on that.
 

thedrake

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IIRC HoB did this with their Rare German Vehicles set, but was an odd green color.
Also believe CH did have this in both blue and black, will have to check.
 

BattleSchool

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IIRC HoB did this with their Rare German Vehicles set, but was an odd green color.
Had a look at the captured vehicles sheet that came with RBF4, but it only contains German and Russian AFV. What did the sheet you're referring to come with?
 

footsteps

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I'm working on creating EC summary counters similar to the ones included in WOA.
What's missing/wrong for the following?

MUD (Open Ground)
HE: +1 TEM
MF: +1/2
Entrench: +1 DRM
Bog: +1 DRM

GROUND SNOW
Marsh/Mudflat = OG
Streams = frozen
Entrench: +2 DRM
Inf/Cav +1 MF/level change
Road MP = 1
Non-tracked MP: +1

DEEP SNOW
Ground Snow +
Brush = OG
HE: +1 TEM
Tracked MP: +1
Non-tracked MP: +2
Bog: +1 DRM

EXTREME WINTER
Entrench NA
B#/X#:
Russian -1 (<A41)
Axis -2 (<A42)

Thanks.
 

MTL

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I'm working on creating EC summary counters similar to the ones included in WOA.
What's missing/wrong for the following?

MUD (Open Ground)
HE: +1 TEM
MF: +1/2
Entrench: +1 DRM
Bog: +1 DRM

GROUND SNOW
Marsh/Mudflat = OG
Streams = frozen
Entrench: +2 DRM
Inf/Cav +1 MF/level change
Road MP = 1
Non-tracked MP: +1

DEEP SNOW
Ground Snow +
Brush = OG
HE: +1 TEM
Tracked MP: +1
Non-tracked MP: +2
Bog: +1 DRM

EXTREME WINTER
Entrench NA
B#/X#:
Russian -1 (<A41)
Axis -2 (<A42)

Thanks.
Maybe the DTO - dust, sun blindness, heat haze, etc?
 

Tooz

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I'm working on creating EC summary counters similar to the ones included in WOA.
What's missing/wrong for the following?

MUD (Open Ground)
HE: +1 TEM
MF: +1/2
Entrench: +1 DRM
Bog: +1 DRM

GROUND SNOW
Marsh/Mudflat = OG
Streams = frozen
Entrench: +2 DRM
Inf/Cav +1 MF/level change
Road MP = 1
Non-tracked MP: +1

DEEP SNOW
Ground Snow +
Brush = OG
HE: +1 TEM
Tracked MP: +1
Non-tracked MP: +2
Bog: +1 DRM

EXTREME WINTER
Entrench NA
B#/X#:
Russian -1 (<A41)
Axis -2 (<A42)

Thanks.
What also could be considered are terrain changing counters such as "Open Ground", Woods, Light Woods (for HP), Steep Hills (for KWASL) and Ground level (many scenario SSR's state: Treat all hill hexes as ground level), orchards, sparse orchards (BFP), wire with TB on them, And others...
 

Alan Hume

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What also could be considered are terrain changing counters such as "Open Ground", Woods, Light Woods (for HP), Steep Hills (for KWASL) and Ground level (many scenario SSR's state: Treat all hill hexes as ground level), orchards, sparse orchards (BFP), wire with TB on them, And others...
That's a genius idea
 
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footsteps

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What also could be considered are terrain changing counters such as "Open Ground", Woods, Light Woods (for HP), Steep Hills (for KWASL) and Ground level (many scenario SSR's state: Treat all hill hexes as ground level), orchards, sparse orchards (BFP), wire with TB on them, And others...
Like these?

19257 19258
 
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