von Marwitz
Forum Guru
As per G1.41, Japanese Leaders cannot voluntarily break.
What happens if a Japanese Leader is in a Location with a Flame which spreads to become a Blaze during the AFPh?
Usually, units in such a Location can voluntarily break in the following RtPh to avoid being eliminated. But what about Japanese Leaders who can't? Will they be automatically killed?
Edit:
It helps to read the Rules:
B25.4 ENTRANCE/EXIT: Infantry in a terrain Blaze must leave by the end of the next RtPh or be eliminated. Unbroken units unable to leave before that RtPh have the option of breaking voluntarily so as to rout out of the Blaze Location. A non-pinned unit that cannot break voluntarily (A10.41) may move during its RtPh into an Accessible Location just as if it were Withdrawing from Melee (A11.2-.21) even if berserk. [EXC: units in Melee/pinned may not leave during the RtPh and are eliminated]. Such units are vulnerable to Interdiction (as well as minefield/OBA attack) and ATTACKER units must still move first. Vehicular/Cavalry units in a terrain Blaze must leave in their next friendly MPh or be eliminated. Any ground unit that enters a terrain Blaze is eliminated. The occupants of a pillbox (although in a separate Location) are considered fully affected by any Blaze in the ground level of its hex.
So as long as the Japanese Leader is unpinned, he can extricate himself.
von Marwitz
What happens if a Japanese Leader is in a Location with a Flame which spreads to become a Blaze during the AFPh?
Usually, units in such a Location can voluntarily break in the following RtPh to avoid being eliminated. But what about Japanese Leaders who can't? Will they be automatically killed?
Edit:
It helps to read the Rules:
B25.4 ENTRANCE/EXIT: Infantry in a terrain Blaze must leave by the end of the next RtPh or be eliminated. Unbroken units unable to leave before that RtPh have the option of breaking voluntarily so as to rout out of the Blaze Location. A non-pinned unit that cannot break voluntarily (A10.41) may move during its RtPh into an Accessible Location just as if it were Withdrawing from Melee (A11.2-.21) even if berserk. [EXC: units in Melee/pinned may not leave during the RtPh and are eliminated]. Such units are vulnerable to Interdiction (as well as minefield/OBA attack) and ATTACKER units must still move first. Vehicular/Cavalry units in a terrain Blaze must leave in their next friendly MPh or be eliminated. Any ground unit that enters a terrain Blaze is eliminated. The occupants of a pillbox (although in a separate Location) are considered fully affected by any Blaze in the ground level of its hex.
So as long as the Japanese Leader is unpinned, he can extricate himself.
von Marwitz