Bill Kohler
Senior Member
I believe C7.346 plays as follows . . .
A: If I place a DC vs. a partially armored AFV through an unarmored target facing, the DC Position DR is skipped altogether and the attack is resolved solely on the IFT--and this is true even if the target is only unarmored in the turret. The AFV, however, still has to be predesignated as the target of the DC attack.
B: If the final Position DR for a DC thrown/placed against an AFV is < 12, then no other units in the AFV's hex (aside from the PRC of the attacked AFV) are affected--and this is true even if a thrown DC hits an AFV in an unarmored target facing.
C: Regardless of the DC Position DR, units in the thrower's location are always attacked by the DC blast (with the usual +3/+4 DRM). [Assuming the DC doesn't malfunction.]
D: If a Japanese unit places/throws a DC against an enemy AFV in its own Location, then . . .
--If the DC is placed, and the Position DR is < 12, then only the AFV and its PRC are affected; if the Position DR is 12 or more, then the AFV is immune but all other enemy units in that Location face an Area Fire attack with a new DR. (Japanese units are unaffected--if I'm reading G1.612 correctly.)
--If the DC is thrown, and the Position DR is < 12, then not only is the AFV affected, but also all Japanese units in the Location face the usual thrown DC (+3 DRM) attack with a new DR. If the Position DR is 12 or more, then the Japanese units are affected as before, the AFV is immune, and all other enemy units in that Location face an Area Fire attack with a new DR.
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C7.346 DC: The resolution of a Placed/Thrown DC attack vs an armored target (A23.5) requires a Position DR to determine the AF to be applied. The DC Position DR also serves as the hit location DR (C3.9). If placed through an unarmored target facing, make an IFT (rather than a To Kill) DR vs the vehicle as if it were unarmored (A7.308). Any Collateral Attack(s) thus obtained by a Final Position DR = 9 (and therefore prior to a To Kill DR) must use a new DR.
DC Position DR
<=5 Optimally Positioned.
6-8 Successfully Positioned.
9-11 Poorly Positioned.*
12+ No Effect vs. AFV or its PRC.@
* - Resolve vs target's vulnerable PRC as a Specific Collateral Attack.
@ - Resolve only vs other unarmored units in AFV's Location, and as an Area Fire attack (as well as vs any in Thrower's Location; A23.6).
A23.3 Placement: A DC is Placed on an ADJACENT target Location during the MPh by a carrying Infantry unit expending extra MF (in the hex the DC is Placed from) equal to the number of MF it would require that unit to directly enter that target Location were it to do so during that MPh without Bypass (see Wire; B26.45). The act of Placing the DC is considered movement expended in the Placement hex (the hex occupied by the Placing unit - not the hex in which the DC is actually Placed) and therefore a unit could remain entrenched the entire time, but cannot Place a DC if it fired during the PFPh or was pinned prior to Placement during that MPh. Furthermore, if an enemy AFV occupies the target Location, most Placing units must pass a PAATC (A11.6) in order to Place the DC. Should the Placing unit survive (unbroken and unpinned, even if newly berserk) all enemy Defensive First Fire, Subsequent First Fire, and FPF in the Placement Hex (including any resulting from the expenditure of MF in the Placement of that DC), the weapon is considered operably Placed. Thereafter, the Placing unit may move away or suffer adverse results with no effect to the DC. However, if the Placing unit is broken, pinned, or eliminated before or during Placement, the DC is not operably Placed, remains with the Placing unit (or in the Placing unit's Location if the unit is eliminated), and may not attack - although it is still usable for future Recovery/Placement attempts. A unit may not Place (or Throw; A2.36) a DC to an adjacent Location out of its LOS (A7.21) [EXC: Cave; G11.8331].
A23.5 vs AFV: In order for a DC attack (as with any ordnance Direct Fire vs a Location containing an AFV in combination with unarmored targets) to affect an AFV, it must be predesignated as being made against the AFV. A DC can affect an AFV only if it is the primary target of that DC attack. If the attacker chooses to attack the AFV, he does so on the C7.34 HE & Flame To Kill Table using the DC column - but only after a special DC Position DR (C7.346). A DC Placed/Thrown from within the same hex attacks the Rear Target Facing of an AFV. Otherwise, the Target Facing of the AFV is based on the hexside through which the DC was Placed/Thrown, even if the AFV changes its CA prior to the detonation of the DC in the AFPh.
A23.6 Throwing: A DC may be Thrown (thereby constituting use of a SW; A7.35) into an adjacent Location in its LOS - including down to the next lower level of the Thrower's hex via a stairwell - or down (e.g., from an upper-level building Location or across a cliff hexside) to the ground-level, in-LOS Location of an adjacent hex, or to the ground level of a non-Interior Building hex from a higher level Location of that hex (even though there may be intervening building levels) by any unpinned, Good Order or berserk Personnel capable of SW use during any friendly fire phase (or Defensive First--or Final--Fire) instead of Placed during the owner's MPh. However, a Thrown DC is less accurate than a Placed DC and may not be Thrown to a full-level higher elevation. A Thrown DC must add an additional +2 DRM (+3 if Thrown from a non-stopped/Motion vehicle or by Cavalry) to the attack resolution [EXC: vs an AFV the +2/+3 DRM applies to the DC Position DR instead; C7.346] in the target Location, and is resolved immediately on the 30 FP column. Since the Throwing range of a DC is less than its blast radius (and since a wide variety of results can occur - including the target tossing it back), both the target's and thrower's Locations are immediately attacked by the DC; the Thrower's Location receives a +3 DRM (+4 if Thrown from a non-stopped/Motion vehicle/Cavalry) [EXC: If a DC is Thrown from an elevation two or more levels higher than the target, the Throwing level is not affected by the DC unless it rubbles the lower level (B24.11)]. A separate DR is used to resolve the attack of a Thrown DC on each Location. A DC Thrown from an AFV does not affect it, but does attack any Vulnerable PRC of that AFV.
A23.61: A DC may not be Thrown, or Placed in, the same Location occupied by the unit possessing it - unless the unit is Japanese or the target is a vehicle in Bypass in the same Location as the Placing/Throwing unit. In such a case, the Placement cost is always one MF; the DRM for a Thrown DC remains the same.
G1.612 DC: If otherwise able and allowed to, Japanese [EXC: DC Hero; see 1.424] may Place/Throw, DC into their own Location (A23.61). A DC Placed in the normal manner (A23.3) but in its possessor's own Location can attack only enemy/Melee units (A7.4) and terrain/Fortifications. Any DC attack (including MPh detonation; 1.424) made vs an AFV in the same Location as the unit possessing that DC requires a Target Facing dr (D3.2) and a Position DR (C7.346). See also 1.424.
A: If I place a DC vs. a partially armored AFV through an unarmored target facing, the DC Position DR is skipped altogether and the attack is resolved solely on the IFT--and this is true even if the target is only unarmored in the turret. The AFV, however, still has to be predesignated as the target of the DC attack.
B: If the final Position DR for a DC thrown/placed against an AFV is < 12, then no other units in the AFV's hex (aside from the PRC of the attacked AFV) are affected--and this is true even if a thrown DC hits an AFV in an unarmored target facing.
C: Regardless of the DC Position DR, units in the thrower's location are always attacked by the DC blast (with the usual +3/+4 DRM). [Assuming the DC doesn't malfunction.]
D: If a Japanese unit places/throws a DC against an enemy AFV in its own Location, then . . .
--If the DC is placed, and the Position DR is < 12, then only the AFV and its PRC are affected; if the Position DR is 12 or more, then the AFV is immune but all other enemy units in that Location face an Area Fire attack with a new DR. (Japanese units are unaffected--if I'm reading G1.612 correctly.)
--If the DC is thrown, and the Position DR is < 12, then not only is the AFV affected, but also all Japanese units in the Location face the usual thrown DC (+3 DRM) attack with a new DR. If the Position DR is 12 or more, then the Japanese units are affected as before, the AFV is immune, and all other enemy units in that Location face an Area Fire attack with a new DR.
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C7.346 DC: The resolution of a Placed/Thrown DC attack vs an armored target (A23.5) requires a Position DR to determine the AF to be applied. The DC Position DR also serves as the hit location DR (C3.9). If placed through an unarmored target facing, make an IFT (rather than a To Kill) DR vs the vehicle as if it were unarmored (A7.308). Any Collateral Attack(s) thus obtained by a Final Position DR = 9 (and therefore prior to a To Kill DR) must use a new DR.
DC Position DR
<=5 Optimally Positioned.
6-8 Successfully Positioned.
9-11 Poorly Positioned.*
12+ No Effect vs. AFV or its PRC.@
* - Resolve vs target's vulnerable PRC as a Specific Collateral Attack.
@ - Resolve only vs other unarmored units in AFV's Location, and as an Area Fire attack (as well as vs any in Thrower's Location; A23.6).
A23.3 Placement: A DC is Placed on an ADJACENT target Location during the MPh by a carrying Infantry unit expending extra MF (in the hex the DC is Placed from) equal to the number of MF it would require that unit to directly enter that target Location were it to do so during that MPh without Bypass (see Wire; B26.45). The act of Placing the DC is considered movement expended in the Placement hex (the hex occupied by the Placing unit - not the hex in which the DC is actually Placed) and therefore a unit could remain entrenched the entire time, but cannot Place a DC if it fired during the PFPh or was pinned prior to Placement during that MPh. Furthermore, if an enemy AFV occupies the target Location, most Placing units must pass a PAATC (A11.6) in order to Place the DC. Should the Placing unit survive (unbroken and unpinned, even if newly berserk) all enemy Defensive First Fire, Subsequent First Fire, and FPF in the Placement Hex (including any resulting from the expenditure of MF in the Placement of that DC), the weapon is considered operably Placed. Thereafter, the Placing unit may move away or suffer adverse results with no effect to the DC. However, if the Placing unit is broken, pinned, or eliminated before or during Placement, the DC is not operably Placed, remains with the Placing unit (or in the Placing unit's Location if the unit is eliminated), and may not attack - although it is still usable for future Recovery/Placement attempts. A unit may not Place (or Throw; A2.36) a DC to an adjacent Location out of its LOS (A7.21) [EXC: Cave; G11.8331].
A23.5 vs AFV: In order for a DC attack (as with any ordnance Direct Fire vs a Location containing an AFV in combination with unarmored targets) to affect an AFV, it must be predesignated as being made against the AFV. A DC can affect an AFV only if it is the primary target of that DC attack. If the attacker chooses to attack the AFV, he does so on the C7.34 HE & Flame To Kill Table using the DC column - but only after a special DC Position DR (C7.346). A DC Placed/Thrown from within the same hex attacks the Rear Target Facing of an AFV. Otherwise, the Target Facing of the AFV is based on the hexside through which the DC was Placed/Thrown, even if the AFV changes its CA prior to the detonation of the DC in the AFPh.
A23.6 Throwing: A DC may be Thrown (thereby constituting use of a SW; A7.35) into an adjacent Location in its LOS - including down to the next lower level of the Thrower's hex via a stairwell - or down (e.g., from an upper-level building Location or across a cliff hexside) to the ground-level, in-LOS Location of an adjacent hex, or to the ground level of a non-Interior Building hex from a higher level Location of that hex (even though there may be intervening building levels) by any unpinned, Good Order or berserk Personnel capable of SW use during any friendly fire phase (or Defensive First--or Final--Fire) instead of Placed during the owner's MPh. However, a Thrown DC is less accurate than a Placed DC and may not be Thrown to a full-level higher elevation. A Thrown DC must add an additional +2 DRM (+3 if Thrown from a non-stopped/Motion vehicle or by Cavalry) to the attack resolution [EXC: vs an AFV the +2/+3 DRM applies to the DC Position DR instead; C7.346] in the target Location, and is resolved immediately on the 30 FP column. Since the Throwing range of a DC is less than its blast radius (and since a wide variety of results can occur - including the target tossing it back), both the target's and thrower's Locations are immediately attacked by the DC; the Thrower's Location receives a +3 DRM (+4 if Thrown from a non-stopped/Motion vehicle/Cavalry) [EXC: If a DC is Thrown from an elevation two or more levels higher than the target, the Throwing level is not affected by the DC unless it rubbles the lower level (B24.11)]. A separate DR is used to resolve the attack of a Thrown DC on each Location. A DC Thrown from an AFV does not affect it, but does attack any Vulnerable PRC of that AFV.
A23.61: A DC may not be Thrown, or Placed in, the same Location occupied by the unit possessing it - unless the unit is Japanese or the target is a vehicle in Bypass in the same Location as the Placing/Throwing unit. In such a case, the Placement cost is always one MF; the DRM for a Thrown DC remains the same.
G1.612 DC: If otherwise able and allowed to, Japanese [EXC: DC Hero; see 1.424] may Place/Throw, DC into their own Location (A23.61). A DC Placed in the normal manner (A23.3) but in its possessor's own Location can attack only enemy/Melee units (A7.4) and terrain/Fortifications. Any DC attack (including MPh detonation; 1.424) made vs an AFV in the same Location as the unit possessing that DC requires a Target Facing dr (D3.2) and a Position DR (C7.346). See also 1.424.
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