when is a unit eliminated for "failure to rout"?

Michael R

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The ASOP has the following for the rout phase:

6.2 DURING RtPh:

6.21B Conduct all routs (A10.5-.52; A19.12; E1.54; G14.41); leader(s) may accompany routing unit(s) (A10.711).

Broken Infantry in/ADJACENT to Known enemy Infantry/Cavalry might Surrender (A20.21/A20.3) {Interrogation; E2.1}.
Check for Failure to Rout elimination (A10.5; A20.21).
Resolve Interdiction (A10.53)/ Panji (G9.41) MC [EXC: if using Low Crawl], and check for trip flare activation (E1.95), as enemy unit/stack routs.
Resolve, vs routing unit/stack only, each FFE-(C1.51-.53 {C1.71-.72; C1.9; E12.5; G14.65-.661})/minefield (B28.41-.413)attack as it occurs.


I have a broken unit that has ended "its" rout phase adjacent to a G.O. enemy unit because of minefield attack. I want that unit to be eliminated at the end of "the" rout phase so my broken unit can interfere with the rout an enemy broken unit.

The ASOP seems to tell me the my unit is eliminated for failure to rout at the end of "its" rout phase. Do I understand that correctly?
 

Pyth

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Doesnt the ASOP support your idea? 6.21B(oth) conduct all routs... then check for failure to rout eliminations. I mean I think its okay. (Hmmm... but the elimination is part of conducting the rout.... hmmm... rereading -- I think it is not okay.)
 
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Michael R

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That would be a bit sleazy, don't you think?
Not if it is following the rules as written, IMO. The point is that I think I cannot interfere because my unit will be eliminated for failure to rout before the enemy unit starts its rout. I’m looking for confirmation.
 

hayman

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NRBH but I think your correct, in that: once your broken unit routs and finds itself in a FtR situation, it dies immediately.

I'm pretty sure they don't stay around to be swept off the board at a later part of the Phase.
 

Carln0130

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I remember Klas saying something about this on Facebook a while back. Mike, is the problem that the broken unit was "Pinned" by the minefield ADJACENT to the enemy unit? Because I don't think you can Pin a broken unit. Disregard if this is not the case.
 

Robin Reeve

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The only Pin for a routing unit is if it rolls its morale during Interdiction - no Pin marker is placed on it.
If it then should rout further, it is cooked.
 

klasmalmstrom

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It does not really matter when (at the end of its RtPh or the RtPh) an ATTACKER broken unit is eliminated for failure to rout (at least not when it comes to influencing DEFENDER routs) - since the ATTACKER performs all Steps under 6. ROUT PHASE, before the DEFENDER:
"ATTACKER first, then DEFENDER (A3.6)."

I.e., ATTACKER does:
6.1 START of RtPh:
6.2 DURING RtPh:
6.3 END of RtPh:


...and then the DEFENDER does the same.


Q&A:
The ASOP for 6. Rout Phase says “Attacker first, then Defender (A3.6).” Each step in the ASOP is indicated as “Both”. Should
the RtPh be conducted as:
a) Attacker does Steps 6.11, 6.12, 6.21, 6.31 then Defender does Steps 6.11, 6.12, 6.21, 6.31.
or
b) Attacker does Step 6.11, Defender does Step 6.11, Attacker does Step 6.12, Defender does Step 6.12, Attacker does Step 6.21,
Defender does Step 6.21, Attacker does Step 6.31, Defender does Step 6.31.
or
c) Attacker does Steps 6.11, 6.12, Defender does Steps 6.11, 6.12, Attacker does Step 6.21, Defender does Step 6.21, Attacker
does Step 6.31, Defender does Step 6.31.
or
d) Some other sequence?
A. a)
 

Michael R

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I remember Klas saying something about this on Facebook a while back. Mike, is the problem that the broken unit was "Pinned" by the minefield ADJACENT to the enemy unit? Because I don't think you can Pin a broken unit. Disregard if this is not the case.
Exactly; a minefield kept the broken unit in the ADJACENT location.
 
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