Gunner Scott
Forum Guru
I just do not understand why people can not get their games done in the time given. You are given 3 months to finish a game, what is so hard about that?
The Germans assaulted my trench line in the alpine hilltops with great determination.Hello folks,
my brave Russian soldiers will defend St. Polten in the Vienna Woods (AP52) against the attacking German forces from Joe Arthur!
Looking forward to our battle!
The other side of the coin was unfortunatley 14 morale checks and an average of 8.5 At one point I had one and a half good order SS squads on the board. It was a game of extremes.What a rollercoaster this game was!
I need some time to implement changes and fix some bugs in the underlying system that came to light in the last months, and I don't dare to do it while the league is still going on. Two months between the end of the Ersatz VASLeague 2020 and the start of the Ersatz VASLeague 2021 (hopefully January 1st) might seem generous, but I don't know what my schedule will look like then, and I'm not an expert, either. This is a duct tape production, and I'd like to have a margin of error in case something doesn't go according to plan.if this is the final round, perhaps a more liberal deadline might be called for.
Wow, I didn't know this. Can you direct me to the rule #?Alex taught me that you can freely move through your own wire while it is still HIP.
A12.33: A unit entering/exiting a hidden Fortification (including wire but not panjis) pays no MF/MP to do so, provided that Fortification remains hidden including Infantry/Cavalry (only) crossing a roadblock hexside.Wow, I didn't know this. Can you direct me to the rule #?
Is this true for roadblocks and vehicles too?
Cool, thanks. Interesting that vehicles don't get to sneak through too.A12.33:
An epic game indeed, decided on the very last DR and lots of fun.I wrapped up my 2020 VASLeague with Fuller's Folly against Alex Koestler. In this scenario, Alex needed to defend a hill in bocage country with eight squads of Fallschrimjaeger, a couple of 81 mm mortars, and a DIY menu of fortifications. I had the attacking Americans, a motley crew of 16 546s who lacked Assault Fire by SSR thanks to their commanding officer giving away all their Garands. No toys for the Americans except for an MMG, a bazooka, and some "light" molotovs that I never found myself actually using. But a 2:1 advantage in squads is a toy all to itself, and five leaders mean they can break an awful lot and be back in the fight quick. The winner is the side with more EVP on the hilltop at the end of the game. For once, prisoners aren't excepted-out of the victory conditions, which I appreciated.
Alex decided to go for a reverse slope defense, heavily fortifying the front side of the hill with wire and mines, positioning the mortars to guard the flanks, and laying one diabolically clever minefield to defend the rear. Rather than oppose the American entry, Alex fell back quickly to the hilltop. Bocage and orchards everywhere meant that hardly anybody had LOS to an enemy the first three turns. I was able to swing about half my force around his flanks and started moving onto the plateau from all sides on Turn 4. Turns 4-6 turned into a sort of shootout at the OK corral, with the Americans popping up, getting shot at it, breaking because of their 6 morale, routing back downhill, rallying, rinse, repeat. Eventually I managed to break enough of the Germans along the way to establish a foothold on the right side of the hill, and my being behind Alex meant that I was racking up the prisoners.
I was in the lead going into the last half of Turn 6, but Alex managed to capture a couple of leaders; going into the final CC of the game, he needed to roll an 8 or less for the win, and did so in style: Snake-eyes! Very fun game against an excellent opponent, thanks for the game, Alex!
A big learning experience for me:
1) My first bocage scenario in a long time! The last time I played it, it was against an opponent who was really confused about how bocage works but was also absolutely certain that he knew how bocage works. So that wasn't very fun. But this game took the bad taste out of my mouth; I'll have to play some more bocage scenarios.
2) Alex taught me that you can freely move through your own wire while it is still HIP. He used this to great effect in this scenario; I hope to pay this one forward someday soon.
3) Looking back on it, I think I could have won if I had voluntarily broken the last couple of leaders rather than let them be captured. I think they both would have then died for failure to rout, but it was the prisoner VP that made the difference. I wasn't alert to the danger until it was too late, but I won't make that mistake again!
This was a great season of the VASLeague, many thanks to @WuWei for stepping into the breach and making sure that it continued! This has been quite a successful tournament, so you may need to take the "Ersatz" off next year!
What a relief! Of course, I didn't know that, so I shouldn't really give myself credit for not breaking those guys, but somehow it still makes me feel better.would thus not be allowed (A10.41).
Congrats to David H!David Haasl defeated David Rosner in the battle of the US/CAN West David supremacy.