I was a few off thanks Olli.WarOboe Gold Beach 26 maps ?
As the years go by such details become trivial compared to the emotions and hazy memories of the event.We played Gold Beach 20 years ago at Officefest here in Detroit. It was a blast. 16 players faced off. I don't remember who won, guess it doesn't matter.
I dug out my copy of Leatherneck after reading this...I have to play this!Last year I played LN 1-13 Saito's Farewell Order, from the first CH Leatherneck Pack.
4 boards, dense jungle, night.
OBA on board and off board.
50-ish USMC, guns and SW across numerous positions vs 100+ Japanese squads 20+ leaders DC, FT etc.
It took us about 20 hours on VASL over 12 sessions.
Loved it.
The monster scenarios in the The General were definitely the precursors to the HASL CG. There were Squad Leader scenarios depicting the Red Barricades fighting as well as Primosole Bridge both of which later got the HASL treatment.These early monsters were almost the precursor of campaign games.
This is on my "to play someday list."Starting 2nd playing back-to-back of CtR17 Clearing the Badlands (Corrigedor) with Jay Dragonetti on VASL. Not the biggest of the big, but pretty huge. 52 Ami sqds vs. 52 Japanese sqds and 15 turns. Amis get both 350mm and 150mm NOBA and a pair of the most powerful ground attack planes in the game (B-25s). Complex and tough VCs for the AMis, but tons of firepower. Japanese get lots of fortifications and their own 150mm OBA.
great choice.If "best" monster is the goal then I would go with either Clearing the Breskens Pocket or Breakout from Borisov with an honourable mention to Sowchows 79
I heard it is hard to win as the US. ROAR is German 14 wins vs US 8.View attachment 14452
Very hard to win as the Germans--IMO--but great ASL immersion. At least 20 hours of playtime.
I always thought it was your opponent who made it hard to win. Lol, just speaking from experience. ?I heard it is hard to win as the Amis. ROAR is German 14 wins vs Ami 8.
It is probably the case that in the hands of an experienced player the US side has the advantage. But not that many of us are experienced enough to play the US side correctly.I always thought it was your opponent who made it hard to win. Lol, just speaking from experience. ?
Lol. Sorry, my principal opponent usually played any side correctly!?It is probably the case that in the hands of an experienced player the US side has the advantage. But not that many of us are experienced enough to play the US side correctly.
An excellent attitude!!!Perhaps it is because I playtested this a few times I love it so. The US take a slow approach with infantry doing a lot of land grabbing. Patience with all of that armor is also key, lest you lose a lot of tanks early. That King Tiger on the hill has to be kept under smoke (or pound it with HE) and make the Germans move his armor. With several of the vehicles out of gas you can make him run the risk of losing more mobility as he tries to counter your attack direction then look for flank shots. Bazooka teams need to get close enough to add to this pressure.
What makes it my favorite is that there is no mist--a rarity for the KGP series--and it uses the entire, beautiful map. And there are a LOT of counters to move around.
I don't dispute the ROAR stats but take those stats with a grain of salt--and maybe some lime in my tequila! The other favorite I have is Breakout from Borisov and most of us know what ROAR says about that as well.
I admit that my whole ASL philosophy may be different. I do not pick a scenario because of my chances of winning. I'll choose a scenario because of the potential for fun. I win every time--even when I lose--just playing this wonderful game is another great memory and that for me is always the reward.
If anyone is up for a monster at ASLOK 2021 feel free to let me know.