In a conversation a few years back with with Bill Hayward & Bret Hildebran one of them (can't remember which one exactly anymore) gave me the best synopsis of the game I've heard. "25% of the game is the design, 25% is what I do in the game, 25% is what the opponent does in the game, and 25% is the luck of the die. If I correctly understand the design (VC, Terrain, Time limits, etc.), properly utilize my assets to their best ability, diminish his assets abilities to influence the game, and avoid the luck factor as much as possible, I figure the opponent's got less than a 50% chance of winning. Do the very best of what you've got and what you can influence and mitigate what you can't control" (All somewhat paraphrased, but you get the idea).