SK 4 Rules

sswann

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I have heard that SK 4 PTO has simplified Cave and Concealment rules.
Is this true?
 

jrv

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I have heard that SK 4 PTO has simplified Cave and Concealment rules.
Is this true?
Yes. The concealment rules are simplified in the rulebook. The cave rules are a SSR in one scenario.

JR
 

sswann

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Thanks

So... concealment counters are included?
Without buying the entire kit, how can I get a copy of the Cave SSR?
 

jrv

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Yes.

The cave SSR is in no way a suitable replacement for the ASL cave rules. The two cave Locations are fixed by SSR (so no setup rules), and they are separate +2 TEM Locations. They have a complex without it being called a complex. If you had a very simple cave situation, they might work

JR
 

sswann

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I was thinking of a small simple scenario dealing with how to attack caves.
I guess that I will have to write my own.
 

xenovin

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Steve

Hexes * and * are Cave hexes in which no building exists [the specific board had buildings in each hex]. Mark each hex with a Cave counter. Each hex also contains a separate Cave Location that has a +2 TEM, costs Japanese 2 MP to enter (only from an adjacent ground-level hex or the Connection Location), and cannot be entered by American units. Place units IN a Cave Location under the Cave counter, and treat them as being in a different hex for all purposes other than an Area Target Type attack that has LOS to the Cave Location. There is no LOS between a Hill hex and a Cave Location. Which is treated as being at ground level for LOS purposes. NO CC attack is allowed by or against units in a Cave Location.
 

TheSQLGuru

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There are MANY full ASL features that have been SSR'd into SK scenarios over the years. An SK scenario designer has lots to choose from if they want to add more chrome to one of their creations.
 

62nd Army

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Kevin

Good point, SSRs are designers friends :)

Thanks
Joe
 
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