Pacman Ghost
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The German 4-6-7 wants to enter by bypassing the woods in V0 (one hexside only), then into U1, thus avoiding an attack by the Russian 4-4-7.
A2.51 seems fairly clear this is OK:
[O]ffboard units may move normally on the Offboard map so as to enter the mapboard on a hex which is not adjacent to the one they set up in ... All terrain on an Offboard setup map is considered Open Ground except for off-map half-hexes which are butted against a half-hex of some other terrain type and hex rows Y, Q, and I which are road hexes if the board is butted lengthwise.
A2.51 doesn't say explicitly what the other half of the hex looks like, but A2.6 describes exit half-hexes as mirror images of the on-board half-hex, which is reasonable.
However, there is an SSR that says that the Germans must enter on or between hexrows V and Z. Is this move allowed i.e. is the 4-6-7 considered to have entered on V0 or U1?
A2.51 seems fairly clear this is OK:
[O]ffboard units may move normally on the Offboard map so as to enter the mapboard on a hex which is not adjacent to the one they set up in ... All terrain on an Offboard setup map is considered Open Ground except for off-map half-hexes which are butted against a half-hex of some other terrain type and hex rows Y, Q, and I which are road hexes if the board is butted lengthwise.
A2.51 doesn't say explicitly what the other half of the hex looks like, but A2.6 describes exit half-hexes as mirror images of the on-board half-hex, which is reasonable.
However, there is an SSR that says that the Germans must enter on or between hexrows V and Z. Is this move allowed i.e. is the 4-6-7 considered to have entered on V0 or U1?
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