Tuomo
Keeper of the Funk
I'm curious - does anybody know of rules or game mechanics the SL or ASL designers/developers tried out but opted against for one reason or another? Sure, ASL left some SL ideas behind (Scouts, Near Misses, etc) but I'm curious about basic things that Don Greenwood, Bob Macnamara, John Hill, etc, played around with but ultimately didn't think were worth keeping.
The thought came to mind when I was thinking about how Walls and Hedges are handled in the game, and how it's pretty impossible to represent a narrow walled city street, as in Old European cities.
The thought came to mind when I was thinking about how Walls and Hedges are handled in the game, and how it's pretty impossible to represent a narrow walled city street, as in Old European cities.