range to unit in bypass

trailrunner

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This is board 1. The German unit is going to use bypass to move from W5 along the V4-V5 hexside. When it reaches the U5-V4-V5 vertex, the Russian unit fires.

What is the range - 2 or 3 hexes? Rule C.5C says "The hex containing the target by definition must include the building/woods obstacle being bypassed...." Hex V4 is 3 hexes from the Russian unit, and V5 is 2 hexes away. Is it up to the person moving to declare which building he is bypassing?

(This is a variation of the example on page C1 of the rules.)
 

Jazz

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Which hex is he bypassing? When you bypass an obstacle, you are in the same hex as the obstacle. More to the point, the bypassing unit is in one hex or the other. There is no seperate location on a hex spine. When the moving player makes the move, they determine what hex they are bypassing. In this instance, there is not much difference between the two options, but there can be MF expenditure consequences with more convoluted configurations.

If he is bypassing V5, the range is 2. If he is bypassing V4 the range is 3.
 

jrv

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This is board 1. The German unit is going to use bypass to move from W5 along the V4-V5 hexside. When it reaches the U5-V4-V5 vertex, the Russian unit fires.

What is the range - 2 or 3 hexes? Rule C.5C says "The hex containing the target by definition must include the building/woods obstacle being bypassed...." Hex V4 is 3 hexes from the Russian unit, and V5 is 2 hexes away. Is it up to the person moving to declare which building he is bypassing?

(This is a variation of the example on page C1 of the rules.)
Despite you thinking that the unit is exactly on the hexside, a unit in bypass is in bypass of (and in the hex with) an obstacle. When there is exactly one obstacle that the unit could be in bypass of (e.g. the v4/u5 hexside) it is easy to decide which obstacle the unit is in bypass of and therefore which hex the unit is in. If there are two obstacles that the unit might possibly in bypass of (e.g. V4/V5), it is up to the player to say which obstacle the unit is bypassing. That determines the hex and that determines the range. It helps me to think of the unit as being infinitesimally inside the hexside.

This will also make other differences. If, for example, v4/u5 was a hedge hexside, a unit bypassing v4 along the v4/v5 would pay the extra +1 MF to enter u5 but one bypassing v5 along the v4/v5 would not. Which hex the unit is in bypass of determines which hex gets the residual is another example.

JR
 
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trailrunner

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Despite you thinking that the unit is exactly on the hexside, a unit in bypass is in bypass of (and in the hex with) an obstacle. When there is exactly one obstacle that the unit could be in bypass of (e.g. the v4/u5 hexside) it is easy to decide which hex the unit is in bypass of and therefore which hex the unit is in. If there are two obstacles that the unit might possibly in bypass of (e.g. V4/V5), it is up to the player to say which obstacle the unit is bypassing. That determines the hex and that determines the range. It helps me to think of the unit as being infinitesimally inside the hexside.
Thanks. This makes it clear. Much appreciated.
 

bendizoid

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Strange rule for bypass, not deluxe boards, residual fire on bypassing units get the TEM, it ain’t -2 for open ground.
 

jrv

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Strange rule for bypass, not deluxe boards, residual fire on bypassing units get the TEM, it ain’t -2 for open ground.
Ordinary residual gets the TEM of the obstacle. Firelane residual does not: the shot is either blocked or the hexside TEM, usually Open Ground but could be hexside TEM (e.g. wall, hedge) or in-hex terrain (brush and woods are two possibilities).

Bonus question: a unit is bypassing a wooden building on a woods hexside in a hex with ordinary residual. What is the TEM for that residual attack? What would be the TEM for a firelane attack (LOS is not blocked by the building)? What would be the TEM for an ordinary (i.e. non-residual) attack?

JR
 

mgmasl

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There is Perry’s answer indicating Firelane residual uses hex TEM not Hexside TEM.. I asked this question years ago
 

zgrose

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That seems odd unless this text was changed in A9.222?

Because Fire Lane Residual FP is always traced from its source, the effects of Hindrance/hexside/bridge DRM are resolved as DRM to the Residual FP attack [EXC:
SMOKE/grain/brush/marsh/FFE/Heavy-(or denser)-Dust-(F11.794)/hut-(G5.21) Hindrances do not apply as DRM but do cancel FFMO; LV- (E3.1)/DLV-(F11.6) Hindrances do not apply as DRM].
 

Magpie

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Ordinary attack is -1 FFNAM +1 Woods =0
Residual and Fire Lane I am tempted to say -1FFNAM, +1 Woods , +2 Building = +2
 
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