Philippe D.
Elder Member
A15.431 is probably too long for its own good - long rule paragraphs always cause confusion.
1/ Suppose a Berserk unit charges its target, but due to having insufficient MF, it cannot reach it in its MPh. Then, during the opponent's turn, that target moves out of LOS, but another unit is in LOS - further away than the original target was. Where is the Berserker charging now? its original (close) target's hex, or the newly arrived nearest unit in LOS?
2/ Suppose the Berserk has no enemies in LOS, so that it charges its otherwise determined target hex. While moving, it discovers a new enemy unit - further away than the current target hex, but containng a Known enemy unit. Is this sufficient to make it change its destination?
(My interpretation would be that the "current target" is continually updated to be the nearest known enemy unit in LOS, wherever that is, and the "charge latest hex" rule only comes into play if there is no such known enemy in LOS; but I'm not 100% sure it's correct)
A15.34 said:At the start of the MPh, each non-Melee berserk unit must charge the nearest (in hexes not MF) Known enemy unit in its LOS
A15.431 said:If, in the act of charging the nearest Known enemy in its LOS, the berserk unit moves into the LOS of a closer (in hexes) Known enemy unit, he charges that unit from that point instead.
The basic rule is clear: charge the nearest unit in LOS. Problems come into play when there is no such unit in LOS.A15.431 said:Should the only Known enemy unit no longer be in his LOS in the interim, the berserk unit still charges toward the hex originally occupied by that unit.
1/ Suppose a Berserk unit charges its target, but due to having insufficient MF, it cannot reach it in its MPh. Then, during the opponent's turn, that target moves out of LOS, but another unit is in LOS - further away than the original target was. Where is the Berserker charging now? its original (close) target's hex, or the newly arrived nearest unit in LOS?
2/ Suppose the Berserk has no enemies in LOS, so that it charges its otherwise determined target hex. While moving, it discovers a new enemy unit - further away than the current target hex, but containng a Known enemy unit. Is this sufficient to make it change its destination?
(My interpretation would be that the "current target" is continually updated to be the nearest known enemy unit in LOS, wherever that is, and the "charge latest hex" rule only comes into play if there is no such known enemy in LOS; but I'm not 100% sure it's correct)