Craig Benn
Senior Member
A good while ago I played Blood on Hill 192 with Ben Jones. It started well but ended up very frustrating as my OBA red chitted and as soon as I went up to the top of the plateau I got whacked.
I often use 'reverse slope' defences myself. In the sense of setting up out of direct LOS of any potential prep fire. It's a trade off. You protect your assets and you get the first shots. But you might give up lots of open terrain with possible -2 shots.
It works best with plateaued hills rather than summits one hex wide - which gives the attacker height advantage and concealment. It works best against 6 morale troops, because to break the defence some of the attackers have to pass morale checks and the dice bell curve - particularly where you can hit at point blank - means it makes a real difference. Mines on the edge really helps too.
For attackers you obviously want to smoke in where you make a move, and ideally retain concealment. While the defender will want a half squad outpost on a flank somewhere to strip it. Going over the top in the advance phase rather than the movement phase is much better. For 1) Defender Preps at full, then surviving attacker defensive fires at full and preps at full. For 2) Defender defensive fires at full, attacker advance fires at half strength then Defender Preps at full.
Any insights from the old hands for either attacking or defending?
I often use 'reverse slope' defences myself. In the sense of setting up out of direct LOS of any potential prep fire. It's a trade off. You protect your assets and you get the first shots. But you might give up lots of open terrain with possible -2 shots.
It works best with plateaued hills rather than summits one hex wide - which gives the attacker height advantage and concealment. It works best against 6 morale troops, because to break the defence some of the attackers have to pass morale checks and the dice bell curve - particularly where you can hit at point blank - means it makes a real difference. Mines on the edge really helps too.
For attackers you obviously want to smoke in where you make a move, and ideally retain concealment. While the defender will want a half squad outpost on a flank somewhere to strip it. Going over the top in the advance phase rather than the movement phase is much better. For 1) Defender Preps at full, then surviving attacker defensive fires at full and preps at full. For 2) Defender defensive fires at full, attacker advance fires at half strength then Defender Preps at full.
Any insights from the old hands for either attacking or defending?