jrv
Forum Guru
Yet if you look at that splotchiness over different experiments, it too forms a bell curve.Random distributions are splotchy. Given a hundred dice rolls, it's actually unlikely they would align perfectly with the bell curve.
JR
Yet if you look at that splotchiness over different experiments, it too forms a bell curve.Random distributions are splotchy. Given a hundred dice rolls, it's actually unlikely they would align perfectly with the bell curve.
Yes, do try to keep up there old chap. See post 80. Now you have to re-cycle my stuff too. Still I take it as a compliment.Yet if you look at that splotchiness over different experiments, it too forms a bell curve.
JR
The Bell Curve will toll for all of us one day.Yet if you look at that splotchiness over different experiments, it too forms a bell curve.
JR
And yet, someone still has to be on the left. It is the sound of inevitability Mr. Anderson. -- jimThe past is not a good predictor of the future when it comes to random events. In other words, we don't know who is going to be at the edge of the bell curve until after we make our gaming decisions...
Steve
TL;DR.Yes, do try to keep up there old chap. See post 80. Now you have to re-cycle my stuff too. Still I take it as a compliment.
No excuse. Keep up.TL;DR.
JR
Quantum ASL. Observing the dice collapses the wave function.The past is not a good predictor of the future when it comes to random events. In other words, we don't know who is going to be at the edge of the bell curve until after we make our gaming decisions...
Steve
I knew it was those neutrinos!!!! Steve needs to design a sub-atomic particle impact- shielded dice tower or precision dice will never be truly "precise".Quantum ASL. Observing the dice collapses the wave function.
Of course this means you could theoretically predict the future, or at least where and at what point and in what parameters the dice cube is going to fall, all it takes is the near-approach of lightspeed via acceleration and an understanding that that the linear constant is going to warp away from its nominal value at a corresponding inverse proportion to the accuracy of the point at which you are focusing the terminal upon. So if all you desire is a <=4 DR, your ability to predict it into the future only requires approaching near light speed and finding the terminal range that will produce this- then guiding the impact to that range, rather than a single point of reference, which is theoretically impossible. It appears when we accelerate matter - like a 6 sided die for instance- to that speed, it tends to shift via space-time curves into an after image of itself, as precisely formed as its own surface Since that is the case, we only need to accelerate one die to this speed and look for the terminal range of <=2 to achieve a DR image at terminus <=4, best there, every hit is either a critical hit or a multiple hit. .Quantum ASL. Observing the dice collapses the wave function.
Uh-oh!I knew it was those neutrinos!!!! Steve needs to design a sub-atomic particle impact- shielded dice tower or precision dice will never be truly "precise".
This from the guy who said "Never trust doctors".Of course this means you could theoretically predict the future, or at least where and at what point and in what parameters the dice cube is going to fall, all it takes is the near-approach of lightspeed via acceleration and an understanding that that the linear constant is going to warp away from its nominal value at a corresponding inverse proportion to the accuracy of the point at which you are focusing the terminal upon.
Rolling dice is independent, not Markov (unless, of course, your dice either aren't balanced or they are cursed ).The past is not a good predictor of the future when it comes to random events.
That question has not been settled. You roll a DR that gives X & Y on the dice. You pick them up and manipulate them with your fingers and roll into a box/on the table or drop them into your dice tower. So how do you know that the initial position plus manipulation does not determine the next result. You might have some joy at your previous result and apply more gentle manipulation or be enraged and fire the dice hard. At the quantum level, as far as we know, things are truly random, though when scaled up to our human level they appear deterministic, your bell curve of, say position, gets razor thin.Rolling dice is independent, not Markov (unless, of course, your dice either aren't balanced or they are cursed ).
we could just load a 155 shell with d6's and fire them on a pre-assigned grid square, then take the resulting die in sequence top to bottom, left to right, across the impact area . Of course, that means cannon cokcers get an inherent advantage - but hey, cannon-cockers deserve an inherent advantage ..Rolling dice is independent, not Markov (unless, of course, your dice either aren't balanced or they are cursed ).
I never met a Bid Word Person in my life.... :dontknowThis from the guy who said "Never trust doctors".
Go back to ground-pounding, Devil Dog. Leave the big words to the, uh, Big Word People.
apparently I can't spell, either...I never met a Bid Word Person in my life.... :dontknow
Couldn't have said it better myself except with quantum entangled dice it's all automatic and your opponent can be anywhere in the universe although I guess you'd need Dirac transmitters and receivers for the board images.Of course this means you could theoretically predict the future, or at least where and at what point and in what parameters the dice cube is going to fall, all it takes is the near-approach of lightspeed via acceleration and an understanding that that the linear constant is going to warp away from its nominal value at a corresponding inverse proportion to the accuracy of the point at which you are focusing the terminal upon. So if all you desire is a <=4 DR, your ability to predict it into the future only requires approaching near light speed and finding the terminal range that will produce this- then guiding the impact to that range, rather than a single point of reference, which is theoretically impossible. It appears when we accelerate matter - like a 6 sided die for instance- to that speed, it tends to shift via space-time curves into an after image of itself, as precisely formed as its own surface Since that is the case, we only need to accelerate one die to this speed and look for the terminal range of <=2 to achieve a DR image at terminus <=4, best there, every hit is either a critical hit or a multiple hit. .
So we need to modify the design parameters for Steve's new dice tower - Steve, it needs to accelerate the single die to near light speeds, and contain a xenon/argon gas charged impact screen so we can see the images of both the matter (die) and its after image twin.
If say Steve Pleva was a SIx Sigma man on the upside, about 1 in 588,000 of the population, and he had played 100 games a year for 32 years with 100 DR per game then ..Even among the "lucky" there has to be a bell curve. That's simple math. -- jim
the scary part is you can find most of that theorem in Stephen Hawking's Universe in a Nutshell, beginning around Chapter 11 and 12 or so. . The rest was extrapolated by Michio Kaku in 2016 in his book Hyperspace.With entangled quantum dice you could do away with the VASL dice roller
Couldn't have said it better myself except with quantum entangled dice it's all automatic and your opponent can be anywhere in the universe although I guess you'd need Dirac transmitters and receivers for the board images.