Servius
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- Joined
- Feb 24, 2017
- Messages
- 54
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Played S5 Clearing Colleville last night with #1 son. We're still a little slow, it took us 6 hours for the 5 turns in the scenario.
I played the Germans defending the French town. We had started this scenario a couple weeks before but suspended it after he got the American squads cut up in piecemeal attacks. We did some research and learned about kill stacks in https://boardgamegeek.com/thread/169542/aslsk-tutorial-part-3.
I set up the same defense I had before with the HMG at the apex of the village with officers behind for rally, including the 6+1 Colonel we dubbed Klink, and other squads covering the flanks of the village. He set up an MMG in range stacked with some squads to give him a 20 -2 into my HMG at that point then the rest of his squads came on the board from the Northern Flank on my right.
I got some good shots that broke some of his troops but he was able to set up attacks from multiple vectors that drove me inexorably back through the village.
My reinforcements came in from the south and I set up a kill stack at the edge of the village in the zone he had to clear. As he was driving me back through the village, one of my squads had broken and routed back to the building where Col. Klink was hiding and subsequently rallied. Eventually, he got a shot into that building forcing a 2MC on the worst officer in the game. Klink rolled snake eyes. I then checked the rule to confirm that indeed, I did have to apply Klink's DRM to the squad's MC. The squad also rolled snake eyes. #2 son was observing and declared, as Klink, "I was at Stalag 13! If Hogan didn't break me, You're not going to!" Klink was finally wounded and the squad with him broken but they survived the battle.
He got his kill stacks down to the lower part of the village where my kill stack was. I got a couple of shots in, breaking some of his units, slowing him down. I thought he spent too much time shooting at Klink and his squad after they had already broken and not enough into the final building where my kill stack was. He had broken 2 of the squads and was saving the final shot for defensive fire during my part of the 5th and final turn.
However, I had one more squad outside of the zone to clear which I sent on an assault towards a building drawing his fire to prevent my control of this building in addition to the one where my one other remaining Good Order squad was. That attacking squad was broken.
He had enough firepower left though to fire into that last building and forced a moral check. The officer broke but the squad held. His MMG kept ROF and he fired again forcing another moral check. The squad held again and he kept ROF again. On his third shot he finally lost ROF and did not force a MC.
The Germans held on for a very marginal victory.
A great game, we learned alot and I'll take some lessons from his attack and apply them when I try to assault the village as the Americans.
I played the Germans defending the French town. We had started this scenario a couple weeks before but suspended it after he got the American squads cut up in piecemeal attacks. We did some research and learned about kill stacks in https://boardgamegeek.com/thread/169542/aslsk-tutorial-part-3.
I set up the same defense I had before with the HMG at the apex of the village with officers behind for rally, including the 6+1 Colonel we dubbed Klink, and other squads covering the flanks of the village. He set up an MMG in range stacked with some squads to give him a 20 -2 into my HMG at that point then the rest of his squads came on the board from the Northern Flank on my right.
I got some good shots that broke some of his troops but he was able to set up attacks from multiple vectors that drove me inexorably back through the village.
My reinforcements came in from the south and I set up a kill stack at the edge of the village in the zone he had to clear. As he was driving me back through the village, one of my squads had broken and routed back to the building where Col. Klink was hiding and subsequently rallied. Eventually, he got a shot into that building forcing a 2MC on the worst officer in the game. Klink rolled snake eyes. I then checked the rule to confirm that indeed, I did have to apply Klink's DRM to the squad's MC. The squad also rolled snake eyes. #2 son was observing and declared, as Klink, "I was at Stalag 13! If Hogan didn't break me, You're not going to!" Klink was finally wounded and the squad with him broken but they survived the battle.
He got his kill stacks down to the lower part of the village where my kill stack was. I got a couple of shots in, breaking some of his units, slowing him down. I thought he spent too much time shooting at Klink and his squad after they had already broken and not enough into the final building where my kill stack was. He had broken 2 of the squads and was saving the final shot for defensive fire during my part of the 5th and final turn.
However, I had one more squad outside of the zone to clear which I sent on an assault towards a building drawing his fire to prevent my control of this building in addition to the one where my one other remaining Good Order squad was. That attacking squad was broken.
He had enough firepower left though to fire into that last building and forced a moral check. The officer broke but the squad held. His MMG kept ROF and he fired again forcing another moral check. The squad held again and he kept ROF again. On his third shot he finally lost ROF and did not force a MC.
The Germans held on for a very marginal victory.
A great game, we learned alot and I'll take some lessons from his attack and apply them when I try to assault the village as the Americans.