I originally just "liked" a post that matched my feelings, I felt no need to post, but other posts got me thinking. What I like is a problem/challenge/puzzle that holds really my attention. That made me a very good programmer, once a program or suite of programs was done I lost interest until someone discovered a bug, thought an aspect was too 'clunky' or required a new feature and then I was back in the game. Though bug hunts could be a right pain and a source of embarrassment, I still got some satisfaction from fixing them.
ASL is closer to real life than so many other games in that it's much more chaotic and unpredictable. That and the sheer range of available scenarios means that I rarely find myself bored, burnt out maybe, but bored, no. In what other game will you find a complete and detailed standardised blocks of rules (IE human code) for doing a parachute and glider landing, capture a gun and use it, then conduct a seaborne evacuation in a blinding snowstorm? In fact the only thing I can think off the top of my head is if you want to take along a few mules for your pack howitzer, there are no rules for parachuting them, nor for truck or ship transporting them either, they have a PP ability but no PP cost.
ASL is closer to real life than so many other games in that it's much more chaotic and unpredictable. That and the sheer range of available scenarios means that I rarely find myself bored, burnt out maybe, but bored, no. In what other game will you find a complete and detailed standardised blocks of rules (IE human code) for doing a parachute and glider landing, capture a gun and use it, then conduct a seaborne evacuation in a blinding snowstorm? In fact the only thing I can think off the top of my head is if you want to take along a few mules for your pack howitzer, there are no rules for parachuting them, nor for truck or ship transporting them either, they have a PP ability but no PP cost.