Scott Tortorice
Senior Member
Thanks. Still not there yet, but getting better day by day. No game play for me to report, though.
View attachment 48470Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like.
Also included in the expansion is an experience system so that your ship groups become more proficient over time. There is a big benefit if you can keep ships alive! The game gives more counters of each ship type to accommodate groups at different experience levels. Military academies in your empire can give your new groups a head start in accumulating experience.
Titans, super large ships beyond dreadnaught, make their appearance and can both carry fighters and destroy planets, but have liabilities too. As requested, fleet counters and a fleet display are in the box. In addition to racial advantages, there are also unique Alien Technologies that can be gained by conquering the non-player Alien planets. There are more technologies and some more money is added into the game because of the larger tech tree.
New scenarios are added for both 3 and 4 players. A new alien empire solitaire scenario is included as well as another solitaire scenario where a player can attempt to fight off an invading mass of Space Amoebas.
Paul,SCS Panzer Battles: Chir River
GTS The Devil's Cauldron
GMT Wing leader Supremacy
and the 2 player version of RAF
All very enjoyable
Perry,Paul,
Is acts Panzer battles worth buying? And what scale is it?
Cheers
Perry
Cheers Paul,Perry,
500m per hex, companies and battalions. The chit draw mechanism is new for the SCS system. It is a low complexity wargame, but gets you into tactics very quickly. The two mappers will take around 10 hours of solid play once familiar with the rules.
Worth it? Yes, by and large. It isn't OCS but doesn't pretend to be. Lack of 'Chrome' may frustrate some but I enjoyed playing the game.
Cheers
Paul
Bastogne is another good SCS module. I also have 'It Never Snows' but have yet to play that one.Cheers Paul,
This might end up on my 'To Buy' list, once I have re-acquired all the Combat Commander system (had all except Pacific and sold it all for funds for Korsun Pocket last year!).
all the best mate
Perry
That is why I sold all mine off last year Paul, I am for some reason regretting it now, so am on a quest to get hold of the whole lot again (this time with Med Commander and Pacific Commander), I have found of late I am slowly slipping away from ASL, still love it, but it is not drawing me as much as it used to (ever since Jeff disappeared mysteriously during our VASL Singling CG to be honest), I think it will be a game I can just dip in and out of as it were as I am liking all the other WW2 board/map games out there to much.Bastogne is another good SCS module. I also have 'It Never Snows' but have yet to play that one.
Tried really hard to like Combat Commander but in the end I sold my modules. As alternative to ASL I prefer the Lock n Load games.
Cheers
Paul