Tuomo
Keeper of the Funk
Played FrF52 Dying for Danzig over the weekend as part of the Rocky Mountain Rumble (congrats to Lynn Swanson for taking home the checkered flag; his name will forever adorn the plaque in Greg Hubbard's basement).
Lynn set up his defending Germans in a way I did not expect - he heavily "manned the ramparts" along the wall next to the Russian reinforcement entry areas (X8-BB9-FF7). This forced me to make a tough choice right off the bat. I admit I didn't even consider just advancing in on my turn 1, as most of my troops would lose concealment and get no WA against the upcoming Point Blank Fire from the Germans on turn 1. In retrospect, I could have maybe tried bringing some guys onboard through the building in EE10, but the original problem remained - I'd be facing concealed Germans on the other side of the wall, with open ground between me and them, and no space behind me to recover from DM.
Instead, I came in on/adjacent to Y10, aided by some luck. A 628 managed to place smoke in Y10 from offboard, and my OT-34 came in along the X10-W10 hexside and flamed the German in X8. This at least bought me some room to move up to the wall there and engage the Germans without huge losses, but without both of those things happening, I'd have been in deep doo-doo.
Moreover, anticipating Bad Things for the reinforcement group, the onboard at-start group felt like they needed to set up around R8 instead of R2, just to provide whatever helping hand they could and to help rally the brokies. The "one big punch" theory may in fact be the best way to attack here, but still - kudos to Lynn for forcing my hand in so many ways before the game even started.
As it played out, even with the reinforcements luckily avoiding Instant Disaster and me trying to push the Russian attack as fast as it would go (since they only have 5 Movement Phases), the losses just piled up too quickly and I conceded on turn 4. I did have a moment's chance at Glory, as the 88L ATG in BB4 malf'd on his Intensive Fire shot at the second Russian tank to swarm him, but an intrepid German 7-0 saved the day by fausting that moving OT-34 at 2 hex range, enabling a bunch of broken Germans to rout back to safety from the AA6 building. If that had gone differently, things mighta taken a more Soviet-friendly turn, but alas.
So looking back with hindsight, I'm realizing how lucky I was to even get that far with the reinforcements, and what a good idea it was for the Germans to "man the ramparts" as they did. Has anyone else seen or tried this strategy, and how did it work out?
Lynn set up his defending Germans in a way I did not expect - he heavily "manned the ramparts" along the wall next to the Russian reinforcement entry areas (X8-BB9-FF7). This forced me to make a tough choice right off the bat. I admit I didn't even consider just advancing in on my turn 1, as most of my troops would lose concealment and get no WA against the upcoming Point Blank Fire from the Germans on turn 1. In retrospect, I could have maybe tried bringing some guys onboard through the building in EE10, but the original problem remained - I'd be facing concealed Germans on the other side of the wall, with open ground between me and them, and no space behind me to recover from DM.
Instead, I came in on/adjacent to Y10, aided by some luck. A 628 managed to place smoke in Y10 from offboard, and my OT-34 came in along the X10-W10 hexside and flamed the German in X8. This at least bought me some room to move up to the wall there and engage the Germans without huge losses, but without both of those things happening, I'd have been in deep doo-doo.
Moreover, anticipating Bad Things for the reinforcement group, the onboard at-start group felt like they needed to set up around R8 instead of R2, just to provide whatever helping hand they could and to help rally the brokies. The "one big punch" theory may in fact be the best way to attack here, but still - kudos to Lynn for forcing my hand in so many ways before the game even started.
As it played out, even with the reinforcements luckily avoiding Instant Disaster and me trying to push the Russian attack as fast as it would go (since they only have 5 Movement Phases), the losses just piled up too quickly and I conceded on turn 4. I did have a moment's chance at Glory, as the 88L ATG in BB4 malf'd on his Intensive Fire shot at the second Russian tank to swarm him, but an intrepid German 7-0 saved the day by fausting that moving OT-34 at 2 hex range, enabling a bunch of broken Germans to rout back to safety from the AA6 building. If that had gone differently, things mighta taken a more Soviet-friendly turn, but alas.
So looking back with hindsight, I'm realizing how lucky I was to even get that far with the reinforcements, and what a good idea it was for the Germans to "man the ramparts" as they did. Has anyone else seen or tried this strategy, and how did it work out?