Recent content by Zugführer

  1. Zugführer

    DROP-ZONE: CHEF-du-PONT -- Up for preorder

    From the reversed site of the product it sounds like the attackers in the six scenarios where the Germans mostly with Shanley defending Hill 30. Right? Are there further informations about the scenarios?
  2. Zugführer

    Official HASLs & CGs in the works

    As it was mentioned in this forum there will be some kind of a campaign game that combines all Drop Point modules. But that does not mean that the maps will be linked. That's my understanding.
  3. Zugführer

    Official HASLs & CGs in the works

    No. Because in my understanding the maps from the different Drop Point modules cannot be linked.
  4. Zugführer

    Official HASLs & CGs in the works

    Then I would prefer to lose map area. Most scenarios are played on a part of those historical maps only. So, in most cases there is no need for depicting large areas. But that's only my opinion.
  5. Zugführer

    Official HASLs & CGs in the works

    Are the real locations of La Fiere, Sainte Mere Eglise and Chef Du Pont near enough to link the ASL maps? I don't know. But if this is the reason for the small hexes of the maps, I understand the approach.
  6. Zugführer

    Official HASLs & CGs in the works

    I hope that the hexes of the upcoming Chef-du-Pont map(s) are larger than those in the SME module.
  7. Zugführer

    Nijmegen Play Testers Wanted

    Please let's have a look at the map. I made a Nijmegen map with Hexdraw. Here is a link to the Hexdraw side with the map Nijmegen Map
  8. Zugführer

    A10.532 Interdictor

    No. It is not a misinterpretation. According to the Q&A it seems that at least one eligible unit MUST interdict any number of routing units and at least one eligible unit MUST interdict the same routing unit in more than one hex, because there is no choice for the interdictor, it is mandatory...
  9. Zugführer

    A10.532 Interdictor

    Today some Americans interdicted a routing German squad and 1+1 was rolled for the NMC. So, Heat of Battle occurs with generating a Hero and battle hardening the broken 4-6-7 to an unbroken 4-6-8. Suddenly a routing squad became a dangerous stack. So, I thought, it would have been better not to...
  10. Zugführer

    A10.532 Interdictor

    "One unit may Interdict any number of routing units and may Interdict the same routing unit in more than one hex." So, I assume, to interdict is not mandatory. Right?
  11. Zugführer

    HexDraw is Back

    I have created solo missions for my own solo rules using these maps. So, no regular scenarios go with them.
  12. Zugführer

    MP cost to change VCA in debris?

    ASL is a game of dice. ;)
  13. Zugführer

    HexDraw is Back

    ... the last one ... for now. ;) Vimy Ridge, France, 9 April 1917: 24th Battalion (Victoria Rifles of Canada) vs. 262. Reserve Infanterie-Regiment. The Canadians enter along the west edge with Infantry and Mk V Tanks.
  14. Zugführer

    HexDraw is Back

    Okay here is another one. Belleau Wood, France, 6 June 1918: 3/5 Marines (Darkhorse) vs. German 461. Regiment. The Marines are coming from A9-A12 and A12-K12 in three Human Waves across the wheat fields.
  15. Zugführer

    Defensive fire Baz.

    Then they should change the wording of the rules. For example: "Unlike Smoke, WP may be fired by ordnance during (but prior to any friendly unit firing anything other than SMOKE) any friendly fire phase—not just the PFPh/DFPh—although placement in other than the PFPh results in Dispersed WP."...
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