Recent content by SteelDragon

  1. SteelDragon

    Map Inventory

    Are there any plans to get the Map Inventory functionality working again? It stopped working with any VASL 6.6.x versions. For large campaign games, the Map Inventory was incredibly helpful. You could click it and it would show all of your units, including whether they had moved yet or not...
  2. SteelDragon

    Looking for an opponent for live Vasl .

    David, are you interested in playing any campaign games?
  3. SteelDragon

    Stream-remnant hexes

    Here are the 2 hexes I am currently concerned with. Both hexes have only one hexside crossed by a stream symbol and therefore are not stream hexes per B20.1. In addition, the hex dot is not surrounded by blue so there is no way B21 can apply. Finally, these hexes are not board edge hexes so...
  4. SteelDragon

    Stream-remnant hexes

    According to rule B20.1, "A hex such as 13P4 containing a thin meandering blue line enclosed in a layered white, brown, and dark green background which extends through two hexsides of the hex is a stream hex. 13G4 and I6 are not stream hexes because the stream symbol crosses only one hexside...
  5. SteelDragon

    E1.941 SHADOWS

    I have attached a screenshot from PB2 Howard's Men. Are hexes W13, W14 and W15 "blind" hexes from the vehicle Blaze in hex Y14, per rule E1.941 SHADOWS? I believe the answer is no, even though units in these hexes would not be able to see a unit at ground level in Y14. The Blaze would burn...
  6. SteelDragon

    Cloaked unit moving into an illuminated hex

    A cloaked Squad has used 4 MFs so far and wants to enter an illuminated building hex from an unilluminated hex. Cloaking counters have 6 MFs. Can the cloaked Squad enter the illuminated building hex for 2 MFs and then lose cloaking?
  7. SteelDragon

    sM Smoke Mortars and movement phase

    They changed the D13.32 wording from "A moving/Motion (C.8) AFV must add a +2 DRM to its sM Usage DR." to "A moving/Non-Stopped (C.8) AFV must add a +2 DRM to its sM Usage DR." Since the previous interpretations for this rule references the old wording, I think a new interpretation may be...
  8. SteelDragon

    Battle hardening for paratroops in KGP

    In KGP, the Germans have a "Para Inf Pltn" with 4-4-7 squads. If these squads battle harden, do they become 5-4-8 squads or 4-6-7 squads?
  9. SteelDragon

    Pushing Gun into Woods-Path hex

    Thanks for the reply and your points are all correct, I am trying to confirm that you can use the path movement costs when pushing a gun.
  10. SteelDragon

    Pushing Gun into Woods-Path hex

    If you are pushing a gun into a woods-path hex, I assume the cost of the hex being entered is 1 MP, since this is "pushing unit's MF expenditure for hex entered."
  11. SteelDragon

    Rule P9.10 and D10.4

    Per rule P9.10, "KGP1O. BURNT-OUT WRECKS: A Burnt-Out Wreck cannot be Scrounged, set Ablaze or removed from play as per D10.4." I am correct in assuming that P9.10 does not prohibit a normal wreck from being removed per D10.4.
  12. SteelDragon

    Looking for VASL Campaign Game of KGP-I

    Looks like I have found an opponent.
  13. SteelDragon

    Looking for VASL Campaign Game of KGP-I

    Thanks for the advice, I will definitely download a copy of it.
  14. SteelDragon

    Looking for VASL Campaign Game of KGP-I

    Experienced ASL player but have limited experience playing a campaign game. KGP-I from Kampfgruppe Peiper I has always appealed to me because both players get to attack and defend. Plus it has more mobility than most of the other campaign games. I have a slight preference for the German side...
Top