Recent content by sebosebi

  1. sebosebi

    Italian OOB

    yes yes, id prefear to have a 6 there with -1 broken morale SSR... there is a strangely so tiny difference between a 1st line Italian squad and a conscript one, it could be better to not call it "1st line", it sounds not so serious
  2. sebosebi

    Italian OOB

    I think that the worst problem in Italian OOB is the broken morale for 1st Line MMC. I think that it can represent Infantry of 2nd Line Infantry Units, such as Coastal Divisions in Sicily, or the worst ones in the other Theatres... but for a large part of the Regio Esercito, even not Bersaglieri...
  3. sebosebi

    Brevity Assault AAR

    At the start of German turn 3, the battle broke out, the vehicles pirouetted with the dust behind them, the Allied exploited the little hillock, even if he lost a Cruiser there. German tanks are attempting to surprise the left Allied group.
  4. sebosebi

    Brevity Assault AAR

    We are always in the Operational Turn 3 in Brevity Assault CG III “CAPUZZO-SIDI AZEIZ SECTOR” playtest, the players decide to suspend the previous scenario in Bir Hafid when they were on German turn 4 (with VASL it's easy!) They want to play a combat on the left of the Allied front. Here, in an...
  5. sebosebi

    Advancing Fire pre-orders

    Thanks a lot Xavier and to all supporters!
  6. sebosebi

    Brevity Assault AAR

    We represented a battle very short in time, two days, small in space (around 400 km2) and in dimension of armies used (one reinforced regiment per part). The short time justifies the lack of reuse of an eliminated ASL unit, whatever is the "real" reason of its elimination. For the same issue of...
  7. sebosebi

    Brevity Assault AAR

    Desert rules are not that difficult or strange to play, if you are a military history fan you should appreciate them... then playing them with this operational game is more fun than playing single scenarios because you feel much better how this "moving war" was fought.
  8. sebosebi

    Brevity Assault AAR

    Regarding casualties, we made rules for which if an operational unit goes below 30% of its initial DVP value, it is eliminated. And if it goes below 50% of its DVP value, being above 30%, it is "Reduced" and must pass a TC at the end of every Turn to remain in play. Obviously simplifications...
  9. sebosebi

    Brevity Assault AAR

    The players choose to play an ASL scenario in Bir Hafid. This is a screenshot of the beginning of the German ASL Turn 2, the British and the Australians have entered with all their strength, they are trying to encircle the German positions in the center, the two German 75 IG Guns have not yet...
  10. sebosebi

    Brevity Assault AAR

    It's Operational Turn 3 in Brevity Assault CG III “CAPUZZO-SIDI AZEIZ SECTOR” playtest, all Allied units are on the map, an Australian en-portee cannon unit has been eliminated in Ridotta Capuzzo and the 11th Hussars unit 2 (Armored Cars) has rolled too high on the TC due to his Reduced status...
  11. sebosebi

    Orsogna Project

    I'm treating it exactly as in HOB Kreta Operation Merkur it's treated ... they are like Orchard in-season, but they are also Ambush and Bog terrain. 3MF for Infantry to entry and 4MP for vehicles (only fully tracked ones can).
  12. sebosebi

    Orsogna Project

    Reed Bed
  13. sebosebi

    Orsogna Project

    It has to be worked, sure
  14. sebosebi

    Orsogna Project

    Sure, I'm posting here mostly for feedback. In the area, we had some evergreen trees (and also Olive Grove, but those are in-season Orchards) and several normal out-of-season Orchards. Everything will be declared in pack's SSR.
  15. sebosebi

    Orsogna Project

    No wooden buildings there, all the buildings are made of stone. It is a draft, work in progress. For example narrow streets in NN19 are not correct, probaby the boulevard shall continue there.
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