Why wouldn't FFMO apply?
They are moving in the Open Ground part of the hex, although I can see why not when I read rule A10.531 OPEN GROUND. It talks about a hex where Interdiction could occur, and since a routing unit doesn't use Bypass Interdiction couldn't occur in the hex I described...
The second to last last sentence of A8.2 says, "All non-hexside TEM and SMOKE/FFE-Hindrance DRM of the target Location apply to a Residual FP attack (even vs Bypassing units).
Does FFNAM apply to the Residual attack?
Does FFMO apply to the Residual attack?
My non-Assault moving squad...
I was wondering about this subject when playing the Hatten In Flames CG with lots of US Bazookas with WP.
The two quotes below are from the latest updated E-Rulebook.
It appears that C8.6 merely allows WP to be fired in the AFPh unlike regular Smoke.
The Q&A answer is allowing WP to fired...
These will keep you busy for a while. :)
https://www.desperationmorale.com/wp-content/uploads/2014/04/WCWpackDM.pdf
https://www.desperationmorale.com/wp-content/uploads/2014/04/tactiques-english-translations-for-download.pdf
No time left for me. It was my last player-turn and I didn't realize the implications of the rule even though I sort of knew it.
I control the whole building but I didn't move anyone out of the building to deny surrounding hexes.
I think I'll remember the finer points of A26.161 the next time...
Thanks the help.
I needed to control all of the building Locations to gain a VP, but the Flame turning into a Blaze gave control of that Location back to the enemy.
I just learned a new way to lose a scenario. Bah! Humbug!
I gained control of a 2-hex building in the enemy's setup area by eliminating his last unit in the building on the ground level with a Flamethrower KIA result which also placed a Flame there.
A turn later the Flame became a Blaze. Does control of that Location revert back to the enemy because...